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General Tabletop Discussion
*TTRPGs General
Wound-Vitality systems and death risk
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<blockquote data-quote="Banshee16" data-source="post: 5358468" data-attributes="member: 7883"><p>Why not modify how crits work then? Reduce the likelihood that they bypass vitality points?</p><p></p><p>Make it so that if you roll a 20, you threaten a crit. If your roll to confirm hits, then you double your damage, and apply it to vitality points.</p><p></p><p>If you roll a 20 again, on the roll to confirm *then* you apply your damage (not doubled) directly to wound points).</p><p></p><p>Now you've got a vitality/wound point system where you still get the benefits of healing up between encounters, while reducing the likelihood of character ending criticals. Yes, mathematically, it's possible.....as DM, I've rolled 3 consecutive 20's against a player before.....but it's going to be very, very rare.</p><p></p><p>Frankly, a game where there's little or no risk of character death also sucks. If the challenges are all hypothetical, and you've got fighters who think it's expedient to jump off a cliff to get to an opponent quicker, because they know their hp can absorb the damage, or where they feel that mathematically, it's ok for their lvl 20 fighter to attack an army single handedly, then just how fun is it? I don't mind characters able to take on huge odds....but there has to be a risk of them dying otherwise it's meaningless.</p><p></p><p>Some of the memories we've kept the most have been the fantastic deaths that some characters have suffered over the years. We still talk about one of the characters, a former stunt man, who was killed in a car accident during a chase scene in a Dark Matter game about 10 years ago. Not to make fun of it, but to say that if he was going to go, he was going to go with style.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5358468, member: 7883"] Why not modify how crits work then? Reduce the likelihood that they bypass vitality points? Make it so that if you roll a 20, you threaten a crit. If your roll to confirm hits, then you double your damage, and apply it to vitality points. If you roll a 20 again, on the roll to confirm *then* you apply your damage (not doubled) directly to wound points). Now you've got a vitality/wound point system where you still get the benefits of healing up between encounters, while reducing the likelihood of character ending criticals. Yes, mathematically, it's possible.....as DM, I've rolled 3 consecutive 20's against a player before.....but it's going to be very, very rare. Frankly, a game where there's little or no risk of character death also sucks. If the challenges are all hypothetical, and you've got fighters who think it's expedient to jump off a cliff to get to an opponent quicker, because they know their hp can absorb the damage, or where they feel that mathematically, it's ok for their lvl 20 fighter to attack an army single handedly, then just how fun is it? I don't mind characters able to take on huge odds....but there has to be a risk of them dying otherwise it's meaningless. Some of the memories we've kept the most have been the fantastic deaths that some characters have suffered over the years. We still talk about one of the characters, a former stunt man, who was killed in a car accident during a chase scene in a Dark Matter game about 10 years ago. Not to make fun of it, but to say that if he was going to go, he was going to go with style. Banshee [/QUOTE]
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