Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wound-Vitality systems and death risk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 5358967" data-attributes="member: 4303"><p>I've run a number of games with a Wound/Vitality system; I've generally come to prefer it. I think it works best if:</p><p></p><p>1) Vitality increases very modestly (I use 1d6/level + 1d6) but recovers <em>very</em> quickly when you catch your breath (all Vitality returns in 1 min). I make no adjustment for Con. Vitality is also fun if rolled every day.</p><p></p><p>2) You use Wounds = Con, a defense bonus, armor as DR, and some kind of Action Point mechanic to help get characters out of a scrape if they're in too deep.</p><p></p><p>3) Nothing bypasses Vitality except [Death] effects - although, in the final analysis, what exactly you decide to designate as a [Death] effect is up to you, I guess. </p><p></p><p>For spells, I have [Death] effects usually do 1d6 Wounds/spell level, save for half: a character with Con 16 (16 Wounds) who faces a <em>finger of death</em> (7d6) will <em>probably</em> die if he fails his save and will <em>probably</em> live if he makes it.</p><p></p><p>I find it works for low-magic better than high.</p><p></p><p></p><p>Edit: How auspicious! I notice I now have three times three hundred, three score and three posts.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5358967, member: 4303"] I've run a number of games with a Wound/Vitality system; I've generally come to prefer it. I think it works best if: 1) Vitality increases very modestly (I use 1d6/level + 1d6) but recovers [I]very[/I] quickly when you catch your breath (all Vitality returns in 1 min). I make no adjustment for Con. Vitality is also fun if rolled every day. 2) You use Wounds = Con, a defense bonus, armor as DR, and some kind of Action Point mechanic to help get characters out of a scrape if they're in too deep. 3) Nothing bypasses Vitality except [Death] effects - although, in the final analysis, what exactly you decide to designate as a [Death] effect is up to you, I guess. For spells, I have [Death] effects usually do 1d6 Wounds/spell level, save for half: a character with Con 16 (16 Wounds) who faces a [I]finger of death[/I] (7d6) will [I]probably[/I] die if he fails his save and will [I]probably[/I] live if he makes it. I find it works for low-magic better than high. Edit: How auspicious! I notice I now have three times three hundred, three score and three posts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wound-Vitality systems and death risk
Top