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Wounding Weapon Quality
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<blockquote data-quote="Slaved" data-source="post: 3359119" data-attributes="member: 43358"><p>Reducing constitution is a pretty big deal. Every two hits the creatures hit points are reduced by 1 for each hit die they have, so if they have 7 or more hit die you beat out all of the normal energy boosts, plus anything else that the creature has that depends on constitution gets weaker such as fortitude save, poison, and others.</p><p></p><p>In addition to that the damage is mostly uncureable in battle so creatures with fast healing and regeneration are hurt even more than normal while creatures that would otherwise be able to be healed are most likely still in trouble.</p><p></p><p>It looks to be much stronger than the other +2 and double +1 abilities unless your campaign features a theme which really benefits one or two of the other abilities such as primarily all opponents being undead/constructs, evil, specific races, etc.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3359119, member: 43358"] Reducing constitution is a pretty big deal. Every two hits the creatures hit points are reduced by 1 for each hit die they have, so if they have 7 or more hit die you beat out all of the normal energy boosts, plus anything else that the creature has that depends on constitution gets weaker such as fortitude save, poison, and others. In addition to that the damage is mostly uncureable in battle so creatures with fast healing and regeneration are hurt even more than normal while creatures that would otherwise be able to be healed are most likely still in trouble. It looks to be much stronger than the other +2 and double +1 abilities unless your campaign features a theme which really benefits one or two of the other abilities such as primarily all opponents being undead/constructs, evil, specific races, etc. [/QUOTE]
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