Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wounds and Vitality module, what default mechanics don't fit?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 6320355" data-attributes="member: 63"><p>I would call it a "Wound Points/Hit Points" system. Did that attack 'wound' me, or just 'hit' me? A 'hit' jostles me, bruises, draws a bit of blood, or causes short-term psychological fatigue. A 'wound' impairs me and has a consequence that lasts more than a day.</p><p></p><p>What I would want from a system like this is:</p><p></p><p>* PCs and most humanoid foes are mostly HP, with some WP. Big monsters are mostly WP, with little or no HP.</p><p></p><p>* Barring rare circumstances, you shouldn't be able to cause wounds without first depleting all of a character's HP. Exceptions might be when someone is paralyzed, a few specific spells or magic items that sever limbs (like Snape did in Harry Potter 7), and possibly 'skill challenges' to assassinate someone. (Not just Stealth vs. Perception, but a half dozen die rolls to get into perfect position to strike without alerting your target.)</p><p></p><p>* It should be possible to make called-shots against body parts when a foe is out of HP. Chop off beholder eyestalks or gouge out its central eye. Slash off hydra heads and cauterize the stump. Wound a dragon's wing so it has to land. Stuff like that.</p><p></p><p>* Make it hard to be repetitive. If all trolls have a ton of WP, and you figure out one time that chopping off a troll's leg makes it easy to kill, you shouldn't be able to always chop off its leg with certainty. Maybe it gets a save or something to only suffer a minor wound instead of a severe one.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6320355, member: 63"] I would call it a "Wound Points/Hit Points" system. Did that attack 'wound' me, or just 'hit' me? A 'hit' jostles me, bruises, draws a bit of blood, or causes short-term psychological fatigue. A 'wound' impairs me and has a consequence that lasts more than a day. What I would want from a system like this is: * PCs and most humanoid foes are mostly HP, with some WP. Big monsters are mostly WP, with little or no HP. * Barring rare circumstances, you shouldn't be able to cause wounds without first depleting all of a character's HP. Exceptions might be when someone is paralyzed, a few specific spells or magic items that sever limbs (like Snape did in Harry Potter 7), and possibly 'skill challenges' to assassinate someone. (Not just Stealth vs. Perception, but a half dozen die rolls to get into perfect position to strike without alerting your target.) * It should be possible to make called-shots against body parts when a foe is out of HP. Chop off beholder eyestalks or gouge out its central eye. Slash off hydra heads and cauterize the stump. Wound a dragon's wing so it has to land. Stuff like that. * Make it hard to be repetitive. If all trolls have a ton of WP, and you figure out one time that chopping off a troll's leg makes it easy to kill, you shouldn't be able to always chop off its leg with certainty. Maybe it gets a save or something to only suffer a minor wound instead of a severe one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wounds and Vitality module, what default mechanics don't fit?
Top