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General Tabletop Discussion
*Dungeons & Dragons
Wounds and Vitality module, what default mechanics don't fit?
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<blockquote data-quote="Sadrik" data-source="post: 6322653" data-attributes="member: 14506"><p>I think there is a discussion for how many wound points characters could have.</p><p></p><p>Good ones:</p><p>10 + CON bonus + level</p><p>CON score + level</p><p>10</p><p>CON bonus + level</p><p></p><p>I can see advantages to each of these for differing reasons. The reason I think level is an important aspect is because of the high level phenomenon know as from life straight to death. I am at 10 HP then oops you just took 25 damage you pass the -10 and go directly to death. Creating a little level based scaling in there help reduce that a little.</p><p></p><p></p><p></p><p>I think this is a good option but clearly not for all games.</p><p></p><p></p><p>I think some players may want ways for wounds to slip in. These are options to do that.</p><p></p><p></p><p>Not for all games, though I think it is pretty neat to put the death effect system into the basic HP system.</p><p></p><p></p><p>A nasty way to make energy draining very scary and effective.</p><p></p><p></p><p>Some people may want this, they don't want every goblin to go into a wound damage zone and just want it dead.</p><p></p><p></p><p>I also think this is a good option. I think a simple DC 5 CON save + the number wounds you have sustained could work.</p><p></p><p></p><p>I don't like the first one. But I know there are many that would like it. The second one I do like it makes healing wounds not so easy, and 1 per spell level means that they will likely have to rest to get them all healed up, if someone was very wounded.</p><p></p><p></p><p>I dont like this one because it makes healing wounds too easy. Some may like it though.</p><p></p><p></p><p>Agreed, if using wounds it may not make sense to also use HD healing. I did provide this option so that it could be though.</p><p></p><p></p><p>I think this addresses the meat vs hp issue and a snake that bites you and does not use a coupe de grace is just going to do a couple of HP damage and it is not until your HP are gone does it actually poison you.</p><p></p><p></p><p>Yes</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6322653, member: 14506"] I think there is a discussion for how many wound points characters could have. Good ones: 10 + CON bonus + level CON score + level 10 CON bonus + level I can see advantages to each of these for differing reasons. The reason I think level is an important aspect is because of the high level phenomenon know as from life straight to death. I am at 10 HP then oops you just took 25 damage you pass the -10 and go directly to death. Creating a little level based scaling in there help reduce that a little. I think this is a good option but clearly not for all games. I think some players may want ways for wounds to slip in. These are options to do that. Not for all games, though I think it is pretty neat to put the death effect system into the basic HP system. A nasty way to make energy draining very scary and effective. Some people may want this, they don't want every goblin to go into a wound damage zone and just want it dead. I also think this is a good option. I think a simple DC 5 CON save + the number wounds you have sustained could work. I don't like the first one. But I know there are many that would like it. The second one I do like it makes healing wounds not so easy, and 1 per spell level means that they will likely have to rest to get them all healed up, if someone was very wounded. I dont like this one because it makes healing wounds too easy. Some may like it though. Agreed, if using wounds it may not make sense to also use HD healing. I did provide this option so that it could be though. I think this addresses the meat vs hp issue and a snake that bites you and does not use a coupe de grace is just going to do a couple of HP damage and it is not until your HP are gone does it actually poison you. Yes [/QUOTE]
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Wounds and Vitality module, what default mechanics don't fit?
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