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<blockquote data-quote="kaomera" data-source="post: 3668219" data-attributes="member: 38357"><p>This is one of the reasons I don't really want to do a table or concrete rules regarding what the effects of wounds would be. Yeah, I would probably offer the player a choice again, albeit one that would take him out of the rest of the fight completely, at the least. I'd kind of suspect that in most cases the PCs would be running for it or else moving to defend their wounded comrade after the first hit. And it would depend a lot on why the enemies where still swinging at a badly-wounded PC in the first place.</p><p></p><p>Maybe Staggered isn't the right condition to apply? I don't want to prevent a wounded PC from running for it. Getting the PCs to admit defeat and hoof it is better (and harder) any day than killing one or more of them off (IMHO). Of course in a lot of situations surrender is an option, too. I wonder how the PCs would react to the option that the PC was captured and held with a readied CdG at his throat rather than just dropped straight to -10? It would seem like a really good incentive to stop fighting and negotiate, but it seems like a lot of players hate that sort of thing...</p><p></p><p>I've run this idea by my players and (so far) they seem enthusiastic. I'm going to be running an Iron Kingdoms game, and since there's the possibility of mechanica replacement limbs I can see a few arms and/or legs getting hewn. One of the players is even considdering playing an Arcane Mechanic specializing in such things...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3668219, member: 38357"] This is one of the reasons I don't really want to do a table or concrete rules regarding what the effects of wounds would be. Yeah, I would probably offer the player a choice again, albeit one that would take him out of the rest of the fight completely, at the least. I'd kind of suspect that in most cases the PCs would be running for it or else moving to defend their wounded comrade after the first hit. And it would depend a lot on why the enemies where still swinging at a badly-wounded PC in the first place. Maybe Staggered isn't the right condition to apply? I don't want to prevent a wounded PC from running for it. Getting the PCs to admit defeat and hoof it is better (and harder) any day than killing one or more of them off (IMHO). Of course in a lot of situations surrender is an option, too. I wonder how the PCs would react to the option that the PC was captured and held with a readied CdG at his throat rather than just dropped straight to -10? It would seem like a really good incentive to stop fighting and negotiate, but it seems like a lot of players hate that sort of thing... I've run this idea by my players and (so far) they seem enthusiastic. I'm going to be running an Iron Kingdoms game, and since there's the possibility of mechanica replacement limbs I can see a few arms and/or legs getting hewn. One of the players is even considdering playing an Arcane Mechanic specializing in such things... [/QUOTE]
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