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General Tabletop Discussion
*TTRPGs General
Wounds/Vitality and Defense?
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<blockquote data-quote="Katowice" data-source="post: 1118004" data-attributes="member: 956"><p>I'd like to see Defense added, simply because the only way to have a high AC in D&D right now is with armor. This goes against plenty of movies (like LOTR, Robin Hood: Prince of Thieves) where unarmored heroes whomp more heavily armored bad guys, without having to be monks or duelists or have a Dex 20. Unlike other abilities, AC has nothing to do with level in the basic rules, so an unarmored 20th level character is as vulnerable as an unarmored 1st level character.</p><p></p><p>I'm not a big fan of VP/WP, except for in Star Wars, but having all of these as optional rules in Unearthed Arcana is fine by me. Also, since d20Modern uses HP, it has a massive damage threshold equal to Con, which would also be a nice optional rule to include. I refer you back to the original mantra behind D&D 3rd edition, which was "options not limitations [sic]"</p></blockquote><p></p>
[QUOTE="Katowice, post: 1118004, member: 956"] I'd like to see Defense added, simply because the only way to have a high AC in D&D right now is with armor. This goes against plenty of movies (like LOTR, Robin Hood: Prince of Thieves) where unarmored heroes whomp more heavily armored bad guys, without having to be monks or duelists or have a Dex 20. Unlike other abilities, AC has nothing to do with level in the basic rules, so an unarmored 20th level character is as vulnerable as an unarmored 1st level character. I'm not a big fan of VP/WP, except for in Star Wars, but having all of these as optional rules in Unearthed Arcana is fine by me. Also, since d20Modern uses HP, it has a massive damage threshold equal to Con, which would also be a nice optional rule to include. I refer you back to the original mantra behind D&D 3rd edition, which was "options not limitations [sic]" [/QUOTE]
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Wounds/Vitality and Defense?
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