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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wounds & Vitality system and Hit Dice
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<blockquote data-quote="CrazyDrake" data-source="post: 2163895" data-attributes="member: 18301"><p>well, vitality points CAN work, depending on the kind of game you are trying to run, but be careful.</p><p></p><p>the whole vitality point/wound point concept implies several things, which you may or may not be using.</p><p></p><p>1) vitality points, representing exertion, heal at a 'per-hour' basis, rather than a 'per-day' basis, in most sysytems. also, once a person runs out of vitality points, he starts losing wound points. they are gained at a 'per-level' basis.</p><p></p><p>2) wound points, representing physical health, render the charcter exausted if she sufferes any wound damage. additionally, some systems havecritical hits deal wound damage instead of double vitality damage. they are usually fixed, based on constitution.</p><p></p><p>for low-magic games, this is alright, perhaps even better than the core hit-point system. personally, i don't like it, but i may be baised.</p><p></p><p>whatever you do, DONT USE THE CRITS GO TO WOUNDS variant. Star Wars d20 uses the vit/wound system, and has critical hits go straight to wounds. at 9th level, when both Jedi an Pistol-using Fighters get to pick up Improved Two Weapon Fighting and Improved Critical, every combat in the game lasts one round (or maybe two, if there are LOTs of bad guys). the winner of the combat is almost always the side that manages to win initative. on the whole, SW d20 isn't a bad system, but the crit problem just got really apsurd.</p></blockquote><p></p>
[QUOTE="CrazyDrake, post: 2163895, member: 18301"] well, vitality points CAN work, depending on the kind of game you are trying to run, but be careful. the whole vitality point/wound point concept implies several things, which you may or may not be using. 1) vitality points, representing exertion, heal at a 'per-hour' basis, rather than a 'per-day' basis, in most sysytems. also, once a person runs out of vitality points, he starts losing wound points. they are gained at a 'per-level' basis. 2) wound points, representing physical health, render the charcter exausted if she sufferes any wound damage. additionally, some systems havecritical hits deal wound damage instead of double vitality damage. they are usually fixed, based on constitution. for low-magic games, this is alright, perhaps even better than the core hit-point system. personally, i don't like it, but i may be baised. whatever you do, DONT USE THE CRITS GO TO WOUNDS variant. Star Wars d20 uses the vit/wound system, and has critical hits go straight to wounds. at 9th level, when both Jedi an Pistol-using Fighters get to pick up Improved Two Weapon Fighting and Improved Critical, every combat in the game lasts one round (or maybe two, if there are LOTs of bad guys). the winner of the combat is almost always the side that manages to win initative. on the whole, SW d20 isn't a bad system, but the crit problem just got really apsurd. [/QUOTE]
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Community
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Wounds & Vitality system and Hit Dice
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