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Wounds/Vitality too Deadly?
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<blockquote data-quote="Kalthanis" data-source="post: 4885035" data-attributes="member: 84550"><p>So when it came out, I was a big fan of the Wounds/Vitality system. I tried to experiment with applying it to D&D even, but found that there were too many disadvantages to it. One was that weapon flair was diminished (since some of them had to lose their higher threat-range to make them viable). Another was that I couldn't use any high damage monsters. </p><p></p><p>I'm thinking about modifying a 3.5 game (or who knows, maybe a 4th ed game) to incorporate a more deadly system in a low magic, lower powered world (99% of opponents would be other humans). The goal is to always have some way to harm the PCs, I don't want them to ever think they are capable of taking on an entire town, as backwater as it may be (something that can happen in current rules). Basically I'm looking for a grittier d20.</p><p></p><p>In people's opinion, is the Wounds/Vitality system too deadly when critical hits are involved?</p></blockquote><p></p>
[QUOTE="Kalthanis, post: 4885035, member: 84550"] So when it came out, I was a big fan of the Wounds/Vitality system. I tried to experiment with applying it to D&D even, but found that there were too many disadvantages to it. One was that weapon flair was diminished (since some of them had to lose their higher threat-range to make them viable). Another was that I couldn't use any high damage monsters. I'm thinking about modifying a 3.5 game (or who knows, maybe a 4th ed game) to incorporate a more deadly system in a low magic, lower powered world (99% of opponents would be other humans). The goal is to always have some way to harm the PCs, I don't want them to ever think they are capable of taking on an entire town, as backwater as it may be (something that can happen in current rules). Basically I'm looking for a grittier d20. In people's opinion, is the Wounds/Vitality system too deadly when critical hits are involved? [/QUOTE]
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Wounds/Vitality too Deadly?
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