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General Tabletop Discussion
*TTRPGs General
Wounds/Vitality too Deadly?
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<blockquote data-quote="ronin" data-source="post: 4885673" data-attributes="member: 4872"><p>I didn't know about the Black Company game setting but we do something similar in our D20 Modern game. If you take damage equal to your CON you must make a DC 15 fortitude save or drop to zero vitality and begin dying. Characters also regain vitality back at a rate of their level plus their CON per hour.</p><p></p><p>It has worked well so far. Characters can make it thru multiple encounters but any good shot has a chance to drop someone. Once their Fort saves get a little higher it really won't matter too much. In a game with alot of role playing (roughly 70/30) this system seems to work well.</p></blockquote><p></p>
[QUOTE="ronin, post: 4885673, member: 4872"] I didn't know about the Black Company game setting but we do something similar in our D20 Modern game. If you take damage equal to your CON you must make a DC 15 fortitude save or drop to zero vitality and begin dying. Characters also regain vitality back at a rate of their level plus their CON per hour. It has worked well so far. Characters can make it thru multiple encounters but any good shot has a chance to drop someone. Once their Fort saves get a little higher it really won't matter too much. In a game with alot of role playing (roughly 70/30) this system seems to work well. [/QUOTE]
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Wounds/Vitality too Deadly?
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