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*TTRPGs General
Wounds/Vitality too Deadly?
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<blockquote data-quote="eyebeams" data-source="post: 4885778" data-attributes="member: 9225"><p>The main problem is that it doesn't scale with level, but damage does. You need some way to either limit Wounds damage to a figure that never goes up or give the character a level based bonus, Examples:</p><p></p><p>* All Wounds damage from critical hits is 1d6 for x2 weapons, or 2d6 for x3, in addition to standard Vitality damage. No modifiers or anything. This is true until Vitality runs out, in which case crits do bonus damage equal to this amount.</p><p></p><p>* Alternately, when you take a crit roll a Fort save. Reduce incoming Wound damage by your result-10 (minimum 0). Thus, you have a level-based way to mitigate Wound damage.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4885778, member: 9225"] The main problem is that it doesn't scale with level, but damage does. You need some way to either limit Wounds damage to a figure that never goes up or give the character a level based bonus, Examples: * All Wounds damage from critical hits is 1d6 for x2 weapons, or 2d6 for x3, in addition to standard Vitality damage. No modifiers or anything. This is true until Vitality runs out, in which case crits do bonus damage equal to this amount. * Alternately, when you take a crit roll a Fort save. Reduce incoming Wound damage by your result-10 (minimum 0). Thus, you have a level-based way to mitigate Wound damage. [/QUOTE]
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Wounds/Vitality too Deadly?
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