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Wounds/Vitality too Deadly?
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<blockquote data-quote="kitsune9" data-source="post: 4886538" data-attributes="member: 18507"><p>A way to scale the threshold rule would be to add level to the Con score before Fort Saves have to be rolled. For example someone who has a 10 Con and 1st level has a threshold of 11. Take more than 11 hp (assuming you're still standing), you got make a Fort save or go to 0 hp or dead (depending upon how deadly the game is).</p><p></p><p>For a character who is 10th level and has a 20 Con, that threshold is now 30 so someone has to do 31 points of damage to hit that Fort save. Given that at higher levels, people can do 31 points of damage on a single hit, it still scales in that characters won't have to roll Fort saves all the time. </p><p></p><p>Of course, the trick is--what do we do for a Fort save DC? Should it be a static DC like 15 or 20 where death is guaranteed at lower levels but at higher levels, only people with low Fort saves will still be sweating? Or can we scale it too by making it a base DC 10 or 15 plus x modifier (like maybe 1/2 BAB rounded down)?</p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4886538, member: 18507"] A way to scale the threshold rule would be to add level to the Con score before Fort Saves have to be rolled. For example someone who has a 10 Con and 1st level has a threshold of 11. Take more than 11 hp (assuming you're still standing), you got make a Fort save or go to 0 hp or dead (depending upon how deadly the game is). For a character who is 10th level and has a 20 Con, that threshold is now 30 so someone has to do 31 points of damage to hit that Fort save. Given that at higher levels, people can do 31 points of damage on a single hit, it still scales in that characters won't have to roll Fort saves all the time. Of course, the trick is--what do we do for a Fort save DC? Should it be a static DC like 15 or 20 where death is guaranteed at lower levels but at higher levels, only people with low Fort saves will still be sweating? Or can we scale it too by making it a base DC 10 or 15 plus x modifier (like maybe 1/2 BAB rounded down)? Happy Gaming! [/QUOTE]
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Wounds/Vitality too Deadly?
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