Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wounds/Vitality too Deadly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4886588" data-attributes="member: 7635"><p>Here is the problems of wound/vitality.</p><p></p><p>The current system (vit is treated like hp, wp = con score) is that it creates a slow whittling-down effect excentuated by 20=death rules. Once the group gets mid level (5-10) they have enough vitality to withstand a typical attack (lets say, 3d8) but not enough wound to survive a critical. So combat becomes a game of Russian Roulette; the first guy to roll a 20 wins. </p><p></p><p>This means that while any potential fight is "deadly", its not for the right reason. It means (roughly) that 5% of all attacks end in death (or disablement). And since PCs will absorb many more attacks than a typical NPC monster/goon will, there is a much better chance of a crit-kill on a PC than against any foe. I believe Rodney Thompson (designer of SWSaga) determined that over the course of 20 levels, that 2/3rds of a typical group of four will die and be replaced. (Or, there is roughly a 33% chance that the PC you started with will be the PC you end with, based soley on critical hits). </p><p></p><p>Any attack that isn't an auto kill critical doesn't do enough damage to bother vitality (IE: 1d6 points of damage vs. 200 hp fighter) and any attack doing enough damage to threaten a PC's vitality KILLS him in wound. </p><p></p><p>You might as well rule a natural 20 = a massive damage threshold save (DC 15 fort or die) since that's usually what V/W ends up being.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4886588, member: 7635"] Here is the problems of wound/vitality. The current system (vit is treated like hp, wp = con score) is that it creates a slow whittling-down effect excentuated by 20=death rules. Once the group gets mid level (5-10) they have enough vitality to withstand a typical attack (lets say, 3d8) but not enough wound to survive a critical. So combat becomes a game of Russian Roulette; the first guy to roll a 20 wins. This means that while any potential fight is "deadly", its not for the right reason. It means (roughly) that 5% of all attacks end in death (or disablement). And since PCs will absorb many more attacks than a typical NPC monster/goon will, there is a much better chance of a crit-kill on a PC than against any foe. I believe Rodney Thompson (designer of SWSaga) determined that over the course of 20 levels, that 2/3rds of a typical group of four will die and be replaced. (Or, there is roughly a 33% chance that the PC you started with will be the PC you end with, based soley on critical hits). Any attack that isn't an auto kill critical doesn't do enough damage to bother vitality (IE: 1d6 points of damage vs. 200 hp fighter) and any attack doing enough damage to threaten a PC's vitality KILLS him in wound. You might as well rule a natural 20 = a massive damage threshold save (DC 15 fort or die) since that's usually what V/W ends up being. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wounds/Vitality too Deadly?
Top