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Wounds/Vitality too Deadly?
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<blockquote data-quote="kitsune9" data-source="post: 4887622" data-attributes="member: 18507"><p>So with the Wounds/Vitality becoming a Russian Roulette game (quite accurate), then we know where the weakness of the system lies. Now, all we need to do is patch that part and we're golden?</p><p></p><p>Of course, there is thought process--how to mitigate that aspect so that there is more survivability? Fate or luck point mechanic? Maybe instead of a crit going straight against your Con, it just takes away 50% your vitality or all of it and you drop to 0. Or we scale the Con score with level.</p><p></p><p>For example, we know that a crit takes away Con. However as you increase in level, you get a damage resistance against crits. So maybe we set it +1 for every level. So if you have a Con of 20 and you're 5th level, if someone hits you with a crit of 10 points against your Con, you only lose 5, because you're 5th level. Now at higher levels, we could end up becoming impervious to crits because we're 20th level, so the question is would this work for your campaign or should that "DR" be capped somewhere? Or maybe scale it down a bit to +1 for every 2 levels</p><p></p><p>Just some ideas to toss out there. </p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4887622, member: 18507"] So with the Wounds/Vitality becoming a Russian Roulette game (quite accurate), then we know where the weakness of the system lies. Now, all we need to do is patch that part and we're golden? Of course, there is thought process--how to mitigate that aspect so that there is more survivability? Fate or luck point mechanic? Maybe instead of a crit going straight against your Con, it just takes away 50% your vitality or all of it and you drop to 0. Or we scale the Con score with level. For example, we know that a crit takes away Con. However as you increase in level, you get a damage resistance against crits. So maybe we set it +1 for every level. So if you have a Con of 20 and you're 5th level, if someone hits you with a crit of 10 points against your Con, you only lose 5, because you're 5th level. Now at higher levels, we could end up becoming impervious to crits because we're 20th level, so the question is would this work for your campaign or should that "DR" be capped somewhere? Or maybe scale it down a bit to +1 for every 2 levels Just some ideas to toss out there. Happy Gaming! [/QUOTE]
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