Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wounds - when would you give them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 7852884" data-attributes="member: 67296"><p>We don't use wounds, but I though of incorporating some sort of lasting injuries for a more Lord of the Ring-esque game that never happened.</p><p></p><p>I felt that suffering a critical hit happened too frequently, and that it shouldn't be systematic on going down to 0 hp so I had decided to trigger lasting injuries on failed death saves only (regardless of margin). Some failed saving throw/ability check could trigger one too, such as failing an Strength (Athletics) check after falling and at least one d6 produced a result of 6. Basically, there were triggers and then some sort of confirmation roll by player (death save, athletics check, Con saving throw, etc). I'd have to dig that document up.</p><p></p><p>I had also considered a system allowing players to willingly choose one lasting injury in exchange of remaining at 1 hp after taking damage or going back to 1hp when dying. It had the advantage of including more abstract injuries such as "smashed shield" or "killed mount". Each injury could only be taken once in a character's career. Death was even a possible choice allowing for the "it is too late for me my son, tell your sister you were right about me" trope when a player got through all possible outcomes, I guess? That system never passed the first draft stage.</p><p></p><p>I also heard of homebrew that triggered a lasting injury upon failing three death saves, whereas death was only one of the possible outcomes.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7852884, member: 67296"] We don't use wounds, but I though of incorporating some sort of lasting injuries for a more Lord of the Ring-esque game that never happened. I felt that suffering a critical hit happened too frequently, and that it shouldn't be systematic on going down to 0 hp so I had decided to trigger lasting injuries on failed death saves only (regardless of margin). Some failed saving throw/ability check could trigger one too, such as failing an Strength (Athletics) check after falling and at least one d6 produced a result of 6. Basically, there were triggers and then some sort of confirmation roll by player (death save, athletics check, Con saving throw, etc). I'd have to dig that document up. I had also considered a system allowing players to willingly choose one lasting injury in exchange of remaining at 1 hp after taking damage or going back to 1hp when dying. It had the advantage of including more abstract injuries such as "smashed shield" or "killed mount". Each injury could only be taken once in a character's career. Death was even a possible choice allowing for the "it is too late for me my son, tell your sister you were right about me" trope when a player got through all possible outcomes, I guess? That system never passed the first draft stage. I also heard of homebrew that triggered a lasting injury upon failing three death saves, whereas death was only one of the possible outcomes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wounds - when would you give them?
Top