Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WoW 2004=D&D 1980-ish
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="abeattie" data-source="post: 4147704" data-attributes="member: 61684"><p>I play WoW. I have played DnD for the past decade and more. Almost every single one of my friends plays WoW or DnD, or more often, both. Moreover, WoW is a great gateway drug for DnD. My wife started out hating all things dnd, all things gaming. I got her hooked on WoW.. now she can't wait for DnD 4e to come out so she can dm her first campaign.</p><p></p><p>One is a computer game -- it gives expression to the swords and sorcery concept. DnD is a tabletop roleplaying game. The computer game handles complex math and many many monsters fluidly so that you can have long chains of complex fights back to back without needing to sit down and work out the math -- without ever giving rise to a rule question. It is a beginers course on gaming. Tabletop allows me to place my players in a world that truly responds to them off the battle field.</p><p></p><p>This is essentially my biggest beef with the WoW==DnD / DnD and WoW must collide / zOMG the rules are changing DnD is no more -- 99% of my games happen out of combat. My players spend significantly more time figuring out where to go, what to do, how to accomplish their goals -- than they do whacking this down for xpees (though there are usually at least a few fights a night.. I mean.. it is DnD gotta roll goblins for loot). To distill the greatness of a ROLEplaying game down to the mechanics of the ROLLplaying side of it, betrays the core of the game. It cedes all that makes TT better than a computer game to the dustbin of history -- without even acknowledging the act.</p><p></p><p>WoW isn't dnd. Dnd isn't wow, or everquest, or Magic the Gathering (which is now dnd's closest cousin mechanicaly when discussing character creation and combat simulation).</p><p></p><p>DnD is about exploring a world. It's about working as a team to overcome a diversity of goals. WoW is about leveling to 70, and getting into the end game instances to farm for loot so you can do the next instance and so on. The greatness of WoW is the mechanical complexity of getting the most out of your character, of out-performing the game and defeating combat challenges with ingenous tactics and useage of class powers.</p><p></p><p>They're both fun. I love them both. For me, they're both social activites (I play WoW with my friends and we use a teamspeak server to talk while we play). Wow gives me flawless crunch. DnD gives me a deeper experience.</p><p></p><p></p><p>In DnD, The system is second fiddle to the characters and their story. At least in all the games I've ever enjoyed.</p><p></p><p>*edited for grammar*</p></blockquote><p></p>
[QUOTE="abeattie, post: 4147704, member: 61684"] I play WoW. I have played DnD for the past decade and more. Almost every single one of my friends plays WoW or DnD, or more often, both. Moreover, WoW is a great gateway drug for DnD. My wife started out hating all things dnd, all things gaming. I got her hooked on WoW.. now she can't wait for DnD 4e to come out so she can dm her first campaign. One is a computer game -- it gives expression to the swords and sorcery concept. DnD is a tabletop roleplaying game. The computer game handles complex math and many many monsters fluidly so that you can have long chains of complex fights back to back without needing to sit down and work out the math -- without ever giving rise to a rule question. It is a beginers course on gaming. Tabletop allows me to place my players in a world that truly responds to them off the battle field. This is essentially my biggest beef with the WoW==DnD / DnD and WoW must collide / zOMG the rules are changing DnD is no more -- 99% of my games happen out of combat. My players spend significantly more time figuring out where to go, what to do, how to accomplish their goals -- than they do whacking this down for xpees (though there are usually at least a few fights a night.. I mean.. it is DnD gotta roll goblins for loot). To distill the greatness of a ROLEplaying game down to the mechanics of the ROLLplaying side of it, betrays the core of the game. It cedes all that makes TT better than a computer game to the dustbin of history -- without even acknowledging the act. WoW isn't dnd. Dnd isn't wow, or everquest, or Magic the Gathering (which is now dnd's closest cousin mechanicaly when discussing character creation and combat simulation). DnD is about exploring a world. It's about working as a team to overcome a diversity of goals. WoW is about leveling to 70, and getting into the end game instances to farm for loot so you can do the next instance and so on. The greatness of WoW is the mechanical complexity of getting the most out of your character, of out-performing the game and defeating combat challenges with ingenous tactics and useage of class powers. They're both fun. I love them both. For me, they're both social activites (I play WoW with my friends and we use a teamspeak server to talk while we play). Wow gives me flawless crunch. DnD gives me a deeper experience. In DnD, The system is second fiddle to the characters and their story. At least in all the games I've ever enjoyed. *edited for grammar* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WoW 2004=D&D 1980-ish
Top