Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WoW 2004=D&D 1980-ish
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="abeattie" data-source="post: 4148048" data-attributes="member: 61684"><p>There are windmills here!!! Where? /tilt/ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously though, the question that equates the two in spirit really misses the point. They're both <em>games</em> so, yes, they may appeal to a similar niche market. But World of Warcraft is the kind of game that draws people in. It's easy to pick up -- there are no rules to learn because the game simply will not allow you to break the rules, so you use the very limited number of powers and abilities you have and nothing else.</p><p></p><p>DnD has a very high learning curve. You need to learn AC, HPs, levels, classes, movement, to hit rolls, damage rolls, you need to learn the difference between your attacks (all the more so now with all the classes using powers more often than a straight swing) none of which is true in WoW. If I don't know how a power works, I click on it and it either works or it dosen't. At a DnD table, I try to do something wrong and one or many people tell me I can't. Which of those feels more restrictive at the first play?</p><p></p><p>Sure -- once you figure out what DnD is about you have endless options. But I think WoW provides an invaluable gateway purpose. Making the DnD mechanic similar in any way -- even if it's just by giving similar names to powers that fill similar roles in both games (cleave comes to mind - WoW cleave is almost exactly identical). I have very actively promoted the game since the first time I played it. I tried sitting my folks down to a game table to see if they could pick it up -- but the rules were too much to absorb. When I sat them down in front of wow and said "you play, I'll be over there" they picked it up intuitively and then were able to make connections to the dnd mechanics. (that's 3.5 ed). </p><p></p><p>The meat of the game, the thing WoW cannot capture is the dynamism of DnD. I don't want to think about how many times I've beaten Whitemane down and rolled her corpse for loot -- but then we reset the dungeon, run back through, and there she is! I feel so fullfilled. :/</p></blockquote><p></p>
[QUOTE="abeattie, post: 4148048, member: 61684"] There are windmills here!!! Where? /tilt/ :D Seriously though, the question that equates the two in spirit really misses the point. They're both [I]games[/I] so, yes, they may appeal to a similar niche market. But World of Warcraft is the kind of game that draws people in. It's easy to pick up -- there are no rules to learn because the game simply will not allow you to break the rules, so you use the very limited number of powers and abilities you have and nothing else. DnD has a very high learning curve. You need to learn AC, HPs, levels, classes, movement, to hit rolls, damage rolls, you need to learn the difference between your attacks (all the more so now with all the classes using powers more often than a straight swing) none of which is true in WoW. If I don't know how a power works, I click on it and it either works or it dosen't. At a DnD table, I try to do something wrong and one or many people tell me I can't. Which of those feels more restrictive at the first play? Sure -- once you figure out what DnD is about you have endless options. But I think WoW provides an invaluable gateway purpose. Making the DnD mechanic similar in any way -- even if it's just by giving similar names to powers that fill similar roles in both games (cleave comes to mind - WoW cleave is almost exactly identical). I have very actively promoted the game since the first time I played it. I tried sitting my folks down to a game table to see if they could pick it up -- but the rules were too much to absorb. When I sat them down in front of wow and said "you play, I'll be over there" they picked it up intuitively and then were able to make connections to the dnd mechanics. (that's 3.5 ed). The meat of the game, the thing WoW cannot capture is the dynamism of DnD. I don't want to think about how many times I've beaten Whitemane down and rolled her corpse for loot -- but then we reset the dungeon, run back through, and there she is! I feel so fullfilled. :/ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WoW 2004=D&D 1980-ish
Top