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Wow, 5.5e characters are STRONG!
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<blockquote data-quote="Neonchameleon" data-source="post: 9209183" data-attributes="member: 87792"><p>(Variant) Humans do not keep "the extra first level feat". Humans used to have access to some of the most powerful feats in the game (e.g. Polearm Master, Great Weapon Fighter, or War Caster). They now get the extra inspiration to make up for the fact that they are restricted to the sort of feats like Skilled or Tough that no one ever took. The weakest variant humans are significantly more powerful but the strongest are actively slightly weaker.</p><p></p><p>If you think that either rogues or monks were strong classes rather than among the weakest classes in the game I don't know what to tell you. And rangers aren't a lot stronger than <em>Tasha's</em> rangers, while the <em>PHB </em>ranger was so bad they had multiple revisions.</p><p></p><p>Debatable that it is more powerful than full casters - but yes, that's the point. The rogue, ranger, and monk can now hang with the paladin. And the sorcerer should be able to hang with the wizard. </p><p></p><p>The goal is that a party of wizard, moon druid, cleric, and paladin should be more or less unchanged in power from their classes (probably slightly nerfed) - while a party of four elements monk, sorcerer, assassin rogue, and beastmaster ranger, all without Tasha's, will be <em>massively</em> boosted to the point they can hang with the wizard, moon druid, cleric, paladin party.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9209183, member: 87792"] (Variant) Humans do not keep "the extra first level feat". Humans used to have access to some of the most powerful feats in the game (e.g. Polearm Master, Great Weapon Fighter, or War Caster). They now get the extra inspiration to make up for the fact that they are restricted to the sort of feats like Skilled or Tough that no one ever took. The weakest variant humans are significantly more powerful but the strongest are actively slightly weaker. If you think that either rogues or monks were strong classes rather than among the weakest classes in the game I don't know what to tell you. And rangers aren't a lot stronger than [I]Tasha's[/I] rangers, while the [I]PHB [/I]ranger was so bad they had multiple revisions. Debatable that it is more powerful than full casters - but yes, that's the point. The rogue, ranger, and monk can now hang with the paladin. And the sorcerer should be able to hang with the wizard. The goal is that a party of wizard, moon druid, cleric, and paladin should be more or less unchanged in power from their classes (probably slightly nerfed) - while a party of four elements monk, sorcerer, assassin rogue, and beastmaster ranger, all without Tasha's, will be [I]massively[/I] boosted to the point they can hang with the wizard, moon druid, cleric, paladin party. [/QUOTE]
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