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Wow, 5.5e characters are STRONG!
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<blockquote data-quote="FitzTheRuke" data-source="post: 9222190" data-attributes="member: 59816"><p>I mean, I think all that stuff TOO, but the only thing I was trying to talk about is that the 2024 example Backgrounds can be taken, but you can take a different Feat, or a different ASI, or a different set of skills, or change anything about it really.</p><p></p><p>I mean, <em>I'd</em> prefer it if the things you choose still seem to fit the name you choose (or in the very least, that you have a story-reason as to why YOUR version is vastly different) BUT you don't even need to do THAT. For example, the playtest "Acolyte" gives you:</p><p></p><p>Ability Scores: +2 Wisdom, +1 Intelligence</p><p>Skill Proficiencies: Insight, Religion</p><p>Tool Proficiency: Calligrapher’s Supplies</p><p>Language: Celestial</p><p>Feat: Magic Initiate (Divine)</p><p></p><p>But if you were making, say, a Duergar Acolyte Champion Fighter, you could conceivably make it:</p><p></p><p>Ability Scores: +2 Strength, +1 Wisdom</p><p>Skill Proficiencies: Perception, Stealth</p><p>Tool Proficiency: Mason's Tools</p><p>Language: Undercommon</p><p>Feat: Tough</p><p></p><p>I'm not sure why you'd pick "Acolyte" if you wanted to change it by THAT MUCH, but you COULD. If I were your DM, I'd hope that you'd come up with some Duergar Acolyte organization (I'd help you) to excuse all those choices.</p><p></p><p>Now, I mean this to be an extreme example. I'd rather you called the above choices a "Guard" or a "Pit Fighter" or something more appropriate to the choices, but if you wanted it to be Acolyte? It would still work by the rules. I think it's a feature, not a flaw, for the game to not enforce that sort of thing. Your DM can do it, if it needs doing.</p><p></p><p>Obviously, the simpler (and more appropriate) part of my discussion was the idea that, for example, some people are looking at the playtest "Acolyte" and complaining "What if I want +1 Charisma" instead, or an Acolyte that doesn't know Magic Initiate but is a Medic instead (much more reasonable than my extreme example). You can DO that.</p><p></p><p>The WORST arguement I've heard is "So all Farmers are Halflings now!" (Because the example Farmer background's language is Halfling). It's just an example! Pick goblin if you want it. Or whatever.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9222190, member: 59816"] I mean, I think all that stuff TOO, but the only thing I was trying to talk about is that the 2024 example Backgrounds can be taken, but you can take a different Feat, or a different ASI, or a different set of skills, or change anything about it really. I mean, [I]I'd[/I] prefer it if the things you choose still seem to fit the name you choose (or in the very least, that you have a story-reason as to why YOUR version is vastly different) BUT you don't even need to do THAT. For example, the playtest "Acolyte" gives you: Ability Scores: +2 Wisdom, +1 Intelligence Skill Proficiencies: Insight, Religion Tool Proficiency: Calligrapher’s Supplies Language: Celestial Feat: Magic Initiate (Divine) But if you were making, say, a Duergar Acolyte Champion Fighter, you could conceivably make it: Ability Scores: +2 Strength, +1 Wisdom Skill Proficiencies: Perception, Stealth Tool Proficiency: Mason's Tools Language: Undercommon Feat: Tough I'm not sure why you'd pick "Acolyte" if you wanted to change it by THAT MUCH, but you COULD. If I were your DM, I'd hope that you'd come up with some Duergar Acolyte organization (I'd help you) to excuse all those choices. Now, I mean this to be an extreme example. I'd rather you called the above choices a "Guard" or a "Pit Fighter" or something more appropriate to the choices, but if you wanted it to be Acolyte? It would still work by the rules. I think it's a feature, not a flaw, for the game to not enforce that sort of thing. Your DM can do it, if it needs doing. Obviously, the simpler (and more appropriate) part of my discussion was the idea that, for example, some people are looking at the playtest "Acolyte" and complaining "What if I want +1 Charisma" instead, or an Acolyte that doesn't know Magic Initiate but is a Medic instead (much more reasonable than my extreme example). You can DO that. The WORST arguement I've heard is "So all Farmers are Halflings now!" (Because the example Farmer background's language is Halfling). It's just an example! Pick goblin if you want it. Or whatever. [/QUOTE]
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