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WoW and 4e - where's the beef?
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<blockquote data-quote="TwinBahamut" data-source="post: 4835334" data-attributes="member: 32536"><p>This is a bit back in thread now, but...</p><p></p><p>I really don't see it. If anything, marking and healing surges are things that seem fairly unique to 4E. I have never seen anything quite like them anywhere else.</p><p></p><p>4E Marking, which lets you penalize an opponent who doesn't target your character, is simply unheard of outside of 4E. Just about every videogame that has defensive characters uses either some kind of active defense in which one character takes a blow for another (like the Final Fantasy "cover" ability), some kind of aggro/taunt mechanics that control what enemies target in the first place, some emphasize pure tactical positioning in order to protect weak characters (Fire Emblem does this very well), and many just rely on every character being tough enough that you can just use healing in order to keep everyone alive.</p><p></p><p>Similarly, I have certainly never seen anything like 4E Healing Surges, which mean that the amount of any given HP restoration ability is based on the target, rather than the healer's own capability, and that characters have a fixed number of times they can be healed per day. I mean, I have seen things somewhat like 4E's auto-restoration of HP at the end of every battle and effects like second wind, but I have never seen anything at all like healing surges. The closest example I can think of, the classic SaGa HP/LP system as seen in the PS2 game SaGa Frontier 2, still has more than enough differences for healing surges to remain as a distinct concept (that said, I actually think the SaGa system is far more elegant than 4E's HP and death systems).</p><p></p><p>As for the "Kewl Powers" thing... If that was inspired by certain videogames, then it was the best possible inspiration they could have taken. Of course, there are many videogames that <em>don't</em> give everyone powers like that, and I consider the 4E at-will/encounter/daily power divide to be its own totally unique monster. In fact, I think more videogames could stand to emulate the way 4E implements at-will powers.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4835334, member: 32536"] This is a bit back in thread now, but... I really don't see it. If anything, marking and healing surges are things that seem fairly unique to 4E. I have never seen anything quite like them anywhere else. 4E Marking, which lets you penalize an opponent who doesn't target your character, is simply unheard of outside of 4E. Just about every videogame that has defensive characters uses either some kind of active defense in which one character takes a blow for another (like the Final Fantasy "cover" ability), some kind of aggro/taunt mechanics that control what enemies target in the first place, some emphasize pure tactical positioning in order to protect weak characters (Fire Emblem does this very well), and many just rely on every character being tough enough that you can just use healing in order to keep everyone alive. Similarly, I have certainly never seen anything like 4E Healing Surges, which mean that the amount of any given HP restoration ability is based on the target, rather than the healer's own capability, and that characters have a fixed number of times they can be healed per day. I mean, I have seen things somewhat like 4E's auto-restoration of HP at the end of every battle and effects like second wind, but I have never seen anything at all like healing surges. The closest example I can think of, the classic SaGa HP/LP system as seen in the PS2 game SaGa Frontier 2, still has more than enough differences for healing surges to remain as a distinct concept (that said, I actually think the SaGa system is far more elegant than 4E's HP and death systems). As for the "Kewl Powers" thing... If that was inspired by certain videogames, then it was the best possible inspiration they could have taken. Of course, there are many videogames that [i]don't[/i] give everyone powers like that, and I consider the 4E at-will/encounter/daily power divide to be its own totally unique monster. In fact, I think more videogames could stand to emulate the way 4E implements at-will powers. [/QUOTE]
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