Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
WoW and 4e - where's the beef?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 4836964" data-attributes="member: 3424"><p><em>I'd like to respond to this on two levels. First, if someone who I know is new to D&D was to show up in my game and ask to play a "wizard", I wouldn't automatically assume that he wants to play an arcane controller. The term "wizard", when used by someone who is not very familiar with D&D, might actually cover a range of concepts which are mechanically expressed as the warlock class, the sorcerer class, the swordmage class, the artificer class, and possibly even the bard class in addition to the actual wizard class. I would ask him to go into more detail about how he envisions his character functioning in the game before advising him on which class he should select for his character.</em></p><p><em></em></p><p><em>Next, even if I end up with two wizards in a party, there is sufficient variation within the same class that one need not look or play like the other. There are also a number of ways for a player to define his character and make him distinct, even mechanically, beyond his choice of class: power choices, feats (multiclass feats in particular) and even hybrid characters (though still in playtest) are various ways to distinguish characters of the same class (or half class, for hybrids). And of course, there's always role-playing. I understand that it has been used, occasionally quite successfully, to make mechanically similar characters appear different in the past.</em></p><p><em></em></p><p><em>Frankly, I think how the game plays is very dependent on the players and the DM. If they decide (consciously or otherwise) to ignore the role-playing element in D&D, then yes, you're going to end up with something that plays more like a skirmish game or a puzzle game. But it's not something that is unique or especially prevalent in 4e unless you believe, as I do, that the role-playing gets neglected because all the other aspects of the game have become so much more fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></em></p><p><em>While true, it doesn't mean that bicycle makers don't have anything to learn from car makers, either. Perhaps if car makers find some way to improve how tyres are made, bicycle makers may be able to apply that to bicycles, too.</em></p></blockquote><p></p>
[QUOTE="FireLance, post: 4836964, member: 3424"] [I]I'd like to respond to this on two levels. First, if someone who I know is new to D&D was to show up in my game and ask to play a "wizard", I wouldn't automatically assume that he wants to play an arcane controller. The term "wizard", when used by someone who is not very familiar with D&D, might actually cover a range of concepts which are mechanically expressed as the warlock class, the sorcerer class, the swordmage class, the artificer class, and possibly even the bard class in addition to the actual wizard class. I would ask him to go into more detail about how he envisions his character functioning in the game before advising him on which class he should select for his character. Next, even if I end up with two wizards in a party, there is sufficient variation within the same class that one need not look or play like the other. There are also a number of ways for a player to define his character and make him distinct, even mechanically, beyond his choice of class: power choices, feats (multiclass feats in particular) and even hybrid characters (though still in playtest) are various ways to distinguish characters of the same class (or half class, for hybrids). And of course, there's always role-playing. I understand that it has been used, occasionally quite successfully, to make mechanically similar characters appear different in the past. Frankly, I think how the game plays is very dependent on the players and the DM. If they decide (consciously or otherwise) to ignore the role-playing element in D&D, then yes, you're going to end up with something that plays more like a skirmish game or a puzzle game. But it's not something that is unique or especially prevalent in 4e unless you believe, as I do, that the role-playing gets neglected because all the other aspects of the game have become so much more fun. :p While true, it doesn't mean that bicycle makers don't have anything to learn from car makers, either. Perhaps if car makers find some way to improve how tyres are made, bicycle makers may be able to apply that to bicycles, too.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WoW and 4e - where's the beef?
Top