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WoW and 4e - where's the beef?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4837058" data-attributes="member: 710"><p>Terrible analogy, I am afraid. </p><p>You are not hardware. Hardware would be the dice, the pens, the paper, the miniatures, the game table. </p><p></p><p>When M$ is bringing out a new Windows or Office, they are not intending to replace or outdate the users. But the hardware the software runs on might be outdated. </p><p></p><p>Players and DMs are customers or users. </p><p></p><p>In that terms, I think 4E has tried to improve in the usability area*. Clean layout, rules that fit on cards, easier ways to create an adventure (less work with building encounters or monsters.) Maybe that is also videogamey, since most video-gamesthese days - certainly World of Warcraft - seem to aim for a user-friendly interface, instead of creating a "fake" difficulty in playing the game by a broken interface. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*) So did 3E in many areas. Replacing THAC0 and multiple, incompatible subsystems to determine success and replacing it with a unified d20 mechanic. Streamlining saves. Treating all ability scores the same. The CR system. And probably much more only someone that actually played AD&D or OD&D might recognize.</span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4837058, member: 710"] Terrible analogy, I am afraid. You are not hardware. Hardware would be the dice, the pens, the paper, the miniatures, the game table. When M$ is bringing out a new Windows or Office, they are not intending to replace or outdate the users. But the hardware the software runs on might be outdated. Players and DMs are customers or users. In that terms, I think 4E has tried to improve in the usability area*. Clean layout, rules that fit on cards, easier ways to create an adventure (less work with building encounters or monsters.) Maybe that is also videogamey, since most video-gamesthese days - certainly World of Warcraft - seem to aim for a user-friendly interface, instead of creating a "fake" difficulty in playing the game by a broken interface. ;) [size=1] *) So did 3E in many areas. Replacing THAC0 and multiple, incompatible subsystems to determine success and replacing it with a unified d20 mechanic. Streamlining saves. Treating all ability scores the same. The CR system. And probably much more only someone that actually played AD&D or OD&D might recognize.[/size] [/QUOTE]
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WoW and 4e - where's the beef?
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