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WoW and 4e - where's the beef?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4837151" data-attributes="member: 710"><p>I wouldn't necessarily say fluff is easy to make. But the thing is - there is tons of fluff already available to us. I am not sure I could come up with one of Grim Tales, the Greek mythology or Harry Potter. But this stuff already exists, it is there. Some of the fluff that is out there we like, it inspires us. And so we want to use it. If the game comes with its own fluff, it might appeal to us, too. But it might also distract us from what we really want in fluff. </p><p></p><p>A big part of roleplaying is that we can imagine being in a world like in stories, novels or movies we have already seen and we are familiar with. I doubt many are attracted to an RPG in general because they offer a different way to use dice, paper and pencils. We are in for pretending to be an Elf or being a wise Wizard or a powerful swordsman, like [insert famous literary or move character here]. Good fluff is subjective - maybe it evokes the right image of a wise Wizard, or exactly the wrong. ("Huh, preparing spells? Why do I not need a Staff to cast spells, every Wizard needs spells? And why are their Greek and Viking Gods in the same campaign? I don't like Zeus! Why are fey from a different reality. Why do demons and devils fight each other, I thought they were basically the same?")</p><p></p><p>It happens to be that the fluff in 4E does resonate better with me than the fluff of 3E. But if it did not, I might also be annoyed in having to "forget" the stuff or work around it when considering a published adventure.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4837151, member: 710"] I wouldn't necessarily say fluff is easy to make. But the thing is - there is tons of fluff already available to us. I am not sure I could come up with one of Grim Tales, the Greek mythology or Harry Potter. But this stuff already exists, it is there. Some of the fluff that is out there we like, it inspires us. And so we want to use it. If the game comes with its own fluff, it might appeal to us, too. But it might also distract us from what we really want in fluff. A big part of roleplaying is that we can imagine being in a world like in stories, novels or movies we have already seen and we are familiar with. I doubt many are attracted to an RPG in general because they offer a different way to use dice, paper and pencils. We are in for pretending to be an Elf or being a wise Wizard or a powerful swordsman, like [insert famous literary or move character here]. Good fluff is subjective - maybe it evokes the right image of a wise Wizard, or exactly the wrong. ("Huh, preparing spells? Why do I not need a Staff to cast spells, every Wizard needs spells? And why are their Greek and Viking Gods in the same campaign? I don't like Zeus! Why are fey from a different reality. Why do demons and devils fight each other, I thought they were basically the same?") It happens to be that the fluff in 4E does resonate better with me than the fluff of 3E. But if it did not, I might also be annoyed in having to "forget" the stuff or work around it when considering a published adventure. [/QUOTE]
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