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WoW Cataclysm VS 4e Forgotten Realms
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<blockquote data-quote="Obergnom" data-source="post: 5400578" data-attributes="member: 7145"><p>Of course the two are very different systems, but the more I read about Cataclysm, the more I think there is another difference:</p><p></p><p>There are people heavily invested in WoWs background and story... I read somewhere some players cried when they saw what happened to some outpost of the Horde.</p><p></p><p>The published realms (well, that was always my impression) were a similar passive experience. I guess, even the home games of people who are extremely familiar with the setting had to differ from canon, because it changed so rapidly. For my games that always was the case. Following the setting and adding to my home games the amount of canon that did not interfere with my stories was a nice secondary hobby.</p><p></p><p>If I understood the articles about WoW cataclysm correctly, Blizzard added at least as much content as they took away. While players lost some of their favourite places, there is a whole lot of new stuff to explore... WoW being a video game, the new parts are of course fully detailed.</p><p></p><p>With 4e FR that just is not the case. The Spellplague was an event of content loss. Gods, NPCs, countries... anything. That contend was not replaced. If I want to create most of the setting myself, though, I would use the PoL setting or just start from scratch.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 5400578, member: 7145"] Of course the two are very different systems, but the more I read about Cataclysm, the more I think there is another difference: There are people heavily invested in WoWs background and story... I read somewhere some players cried when they saw what happened to some outpost of the Horde. The published realms (well, that was always my impression) were a similar passive experience. I guess, even the home games of people who are extremely familiar with the setting had to differ from canon, because it changed so rapidly. For my games that always was the case. Following the setting and adding to my home games the amount of canon that did not interfere with my stories was a nice secondary hobby. If I understood the articles about WoW cataclysm correctly, Blizzard added at least as much content as they took away. While players lost some of their favourite places, there is a whole lot of new stuff to explore... WoW being a video game, the new parts are of course fully detailed. With 4e FR that just is not the case. The Spellplague was an event of content loss. Gods, NPCs, countries... anything. That contend was not replaced. If I want to create most of the setting myself, though, I would use the PoL setting or just start from scratch. [/QUOTE]
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