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WoW Cataclysm VS 4e Forgotten Realms
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<blockquote data-quote="Celebrim" data-source="post: 5402213" data-attributes="member: 4937"><p>Most players experience of WoW is about as deep as a mud puddle. Relatively few WoW players are really into the setting. Mostly its about the team work and getting the phat l00t. Sometimes its about the social experience, but generally speaking WoW is not primarily targetting a setting emmersive experience. </p><p></p><p>By contrast, a table top setting only sells to people who care about the setting. That's all its got. </p><p></p><p>But perhaps even more importantly, 'Cataclysm' for all its talk about being 'cataclysmic' really isn't. 'Cataclysm' represents a small evolutionary change in the setting's story line much of which had been foreshadowed by bits of lore introduced far earlier. 'Cataclysm' is really only another chapter in the story and any mechanical changes had very little setting impact (and generally speaking, mostly ended up being buffs and such). That isn't to say that I'm happy to have lost 'Armorsmithing', but on the whole nothing truly 'Cataclysmic' has happened. On the contrary, I now have 310% flying in old Azeroth, which means that your experience is of a great deal of liberation and new freedom. And, after the 'Cataclysm' there is basically just as much detail as before, just as many NPC's, and just as much things to do and see and much of it done in greater detail and to higher standards.</p><p></p><p>Contrast that with what happened to FR in 4e and you should see the problem. What happened in FR wasn't an evolutionary change based on what had happened before that advanced the story somewhat but otherwise left things mostly intact. No, what happened to the FR was that they had a new mechanical system that was incompatible with all previous ones and they needed basically to come up with something that wiped away all that old lore that was so intimately tied to system. Moreover, what you got from that mechanical change wasn't the greater degree of character freedom that FR had always been known from, but reduced character freedom. Moreover, what you got to replace the old lore wasn't done to the same high standard.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5402213, member: 4937"] Most players experience of WoW is about as deep as a mud puddle. Relatively few WoW players are really into the setting. Mostly its about the team work and getting the phat l00t. Sometimes its about the social experience, but generally speaking WoW is not primarily targetting a setting emmersive experience. By contrast, a table top setting only sells to people who care about the setting. That's all its got. But perhaps even more importantly, 'Cataclysm' for all its talk about being 'cataclysmic' really isn't. 'Cataclysm' represents a small evolutionary change in the setting's story line much of which had been foreshadowed by bits of lore introduced far earlier. 'Cataclysm' is really only another chapter in the story and any mechanical changes had very little setting impact (and generally speaking, mostly ended up being buffs and such). That isn't to say that I'm happy to have lost 'Armorsmithing', but on the whole nothing truly 'Cataclysmic' has happened. On the contrary, I now have 310% flying in old Azeroth, which means that your experience is of a great deal of liberation and new freedom. And, after the 'Cataclysm' there is basically just as much detail as before, just as many NPC's, and just as much things to do and see and much of it done in greater detail and to higher standards. Contrast that with what happened to FR in 4e and you should see the problem. What happened in FR wasn't an evolutionary change based on what had happened before that advanced the story somewhat but otherwise left things mostly intact. No, what happened to the FR was that they had a new mechanical system that was incompatible with all previous ones and they needed basically to come up with something that wiped away all that old lore that was so intimately tied to system. Moreover, what you got from that mechanical change wasn't the greater degree of character freedom that FR had always been known from, but reduced character freedom. Moreover, what you got to replace the old lore wasn't done to the same high standard. [/QUOTE]
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