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WoW Cataclysm VS 4e Forgotten Realms
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<blockquote data-quote="Dedekind" data-source="post: 5402434" data-attributes="member: 63968"><p>Respectfully, I think this is mostly wrong. I can't even imagine what a FR would look like if it were designed by committee. Maybe would have a lot of drow rangers!</p><p></p><p>The design goals appear to have been:</p><p>1) Make the material accessible to someone who knows nothing about the Realms. (Ex: A large pantheon creates barriers for new player entry.)</p><p>2) Make enough new material for people who have the old material. (Ex: The Spellplague changed some areas fundamentally.)</p><p>3) Make the material suggestive, but not exhaustive in detail. (Ex: Earth motes have appeared and they have these properties, but we'll leave the history and purpose to the DM.)</p><p></p><p>These goals in the end backfired since it meant:</p><p>1) Making sweeping changes that are bound to step on some toes.</p><p>2) Taking away the pleasure of just reading about a subject with no in-game use. </p><p></p><p>In the game, I think the 100 year jump is what differentiates the FR change from the WoW change. The events of WoW happened to the players, at least nominally. The FR changes are mostly remote and the world is "new."</p></blockquote><p></p>
[QUOTE="Dedekind, post: 5402434, member: 63968"] Respectfully, I think this is mostly wrong. I can't even imagine what a FR would look like if it were designed by committee. Maybe would have a lot of drow rangers! The design goals appear to have been: 1) Make the material accessible to someone who knows nothing about the Realms. (Ex: A large pantheon creates barriers for new player entry.) 2) Make enough new material for people who have the old material. (Ex: The Spellplague changed some areas fundamentally.) 3) Make the material suggestive, but not exhaustive in detail. (Ex: Earth motes have appeared and they have these properties, but we'll leave the history and purpose to the DM.) These goals in the end backfired since it meant: 1) Making sweeping changes that are bound to step on some toes. 2) Taking away the pleasure of just reading about a subject with no in-game use. In the game, I think the 100 year jump is what differentiates the FR change from the WoW change. The events of WoW happened to the players, at least nominally. The FR changes are mostly remote and the world is "new." [/QUOTE]
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