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Wow, do I hate rolling for stats!
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<blockquote data-quote="Treebore" data-source="post: 5389319" data-attributes="member: 10177"><p>I just allow my players to create stats however they wish, within racial limits of 3 to 18, plus racial modifiers.</p><p></p><p>Why people insist on obsessing over what method to use is beyond me, this is a game, let the players play what they want to play. It isn't like it makes it harder for me to kill them.</p><p></p><p>I have one player who goes by the random method, and I have others that go by methods that have high results, and they are all happy because they are playing precisely the kind of character they want, even when one character is noticeably less capable than the others. You know what I see, though? The guy with average stats plays smarter than the others and he has gotten hurt far less often than the others, and two others in one of my current games have already died.</p><p></p><p>The only thing where he is supposed to suck is in skills and saves, but so far he has done well in those regards as well.</p><p></p><p>I think it is because on a D20 to have a truly "significant" difference the difference has to be 6 or greater. A difference of 5 or less is not of mathematically significance.</p><p></p><p>So since the attribute modifiers tend to be 1 to 4, not 6 or higher, you don't really see a big difference when you consider all the rolls made. People just obsess and remember the few rolls that they failed, and forget all about the numerous rolls they succeeded at.</p><p></p><p>Heck, just two weeks ago I played in a game where the fighter who had good attributes still missed 7 times in a row. Why? Because he was rolling a D20, and dice roll randomly. So such a long bad streak is possible, just highly unlikely.</p><p></p><p>Now if he had bad attributes he would have blamed it on his attributes, but he had high attributes, so when he looked for something to blame he latched onto his to hit bonus being two lower than another fighters. Never mind every roll he failed to hit with failed by 4 points or more. He was just rolling crappy. That 2 points of difference had nothing to do with it.</p><p></p><p>So my point is, people tend to fail to look at the actual averages of the dice they rolled, they fixate on the few times they fail, and then blame it on not having that +3 or +4 attribute modifier, even if they failed the roll by 5 or more.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5389319, member: 10177"] I just allow my players to create stats however they wish, within racial limits of 3 to 18, plus racial modifiers. Why people insist on obsessing over what method to use is beyond me, this is a game, let the players play what they want to play. It isn't like it makes it harder for me to kill them. I have one player who goes by the random method, and I have others that go by methods that have high results, and they are all happy because they are playing precisely the kind of character they want, even when one character is noticeably less capable than the others. You know what I see, though? The guy with average stats plays smarter than the others and he has gotten hurt far less often than the others, and two others in one of my current games have already died. The only thing where he is supposed to suck is in skills and saves, but so far he has done well in those regards as well. I think it is because on a D20 to have a truly "significant" difference the difference has to be 6 or greater. A difference of 5 or less is not of mathematically significance. So since the attribute modifiers tend to be 1 to 4, not 6 or higher, you don't really see a big difference when you consider all the rolls made. People just obsess and remember the few rolls that they failed, and forget all about the numerous rolls they succeeded at. Heck, just two weeks ago I played in a game where the fighter who had good attributes still missed 7 times in a row. Why? Because he was rolling a D20, and dice roll randomly. So such a long bad streak is possible, just highly unlikely. Now if he had bad attributes he would have blamed it on his attributes, but he had high attributes, so when he looked for something to blame he latched onto his to hit bonus being two lower than another fighters. Never mind every roll he failed to hit with failed by 4 points or more. He was just rolling crappy. That 2 points of difference had nothing to do with it. So my point is, people tend to fail to look at the actual averages of the dice they rolled, they fixate on the few times they fail, and then blame it on not having that +3 or +4 attribute modifier, even if they failed the roll by 5 or more. [/QUOTE]
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Wow, do I hate rolling for stats!
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