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Wow, do I hate rolling for stats!
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<blockquote data-quote="Dausuul" data-source="post: 5389815" data-attributes="member: 58197"><p>Another approach to "balanced randomness" that I came up with:</p><p></p><p>Start with 12 in each stat. (This may be too low for your taste. If so, give people one or two stats of their choice higher than 12; for example, you might have everyone start with two stats at 15 and the rest at 12.)</p><p></p><p>Roll 1d6. Add the result to one stat and subtract it from another. You can't add it to any stat where it would take the result above 18, and you can't subtract it from any stat where it would take the result below 3.</p><p></p><p>Repeat 3 more times.</p><p></p><p>This has some interesting results, in that all characters will have the same stat total (72 if you start with 12 across the board), and you get a fair amount of say in how the numbers fall out, but chance can steer you in unexpected directions. For instance, say you roll a 4 on your first die and pump your Strength to 16, planning to make a high-Strength fighter. But then you get 6, 3, and 3 on the other dice. You can't raise your Strength with any of those, so your Strength tops out at 16--but that 6 will let you get a sweet, sweet 18 in a different stat, should you so choose.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5389815, member: 58197"] Another approach to "balanced randomness" that I came up with: Start with 12 in each stat. (This may be too low for your taste. If so, give people one or two stats of their choice higher than 12; for example, you might have everyone start with two stats at 15 and the rest at 12.) Roll 1d6. Add the result to one stat and subtract it from another. You can't add it to any stat where it would take the result above 18, and you can't subtract it from any stat where it would take the result below 3. Repeat 3 more times. This has some interesting results, in that all characters will have the same stat total (72 if you start with 12 across the board), and you get a fair amount of say in how the numbers fall out, but chance can steer you in unexpected directions. For instance, say you roll a 4 on your first die and pump your Strength to 16, planning to make a high-Strength fighter. But then you get 6, 3, and 3 on the other dice. You can't raise your Strength with any of those, so your Strength tops out at 16--but that 6 will let you get a sweet, sweet 18 in a different stat, should you so choose. [/QUOTE]
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Wow, do I hate rolling for stats!
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