Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wow, Freedom of Movement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hejdun" data-source="post: 1030776" data-attributes="member: 839"><p>I'm saying that in 3.0, a solo fighter (or a fighter without extraordinarily expeditious friends) grappling anything larger than itself was pretty screwed anyways, but 3.5 merely exaggerates this problem.</p><p></p><p>Let's use a, oh, I don't know, a Dire Tiger as an example.</p><p></p><p>3.0:</p><p></p><p>Dire Tiger has a grapple check of +25 (+9 BAB, +8 size, +8 str) as well as improved grab.</p><p></p><p>Dire Tiger attacks the level 8 fighter with AC 23, HP 64. For now, we'll say he hits with one claw, dealing 2d4+8 damage. He has an extremely good chance of winning the grapple check, so we'll say he does so.</p><p></p><p>Fighter's turn. He, being grappled, whips out his MW shortsword and attacks. He can manage to do 2d6+6 damage a round if he hits with his two attacks (+12/+7). The tiger, however, can do 4d4+16 + 2d6+4 damage a round if he hits with his attacks (2x +18, +13). Conparing their hit points (Fighter = 64 compared to Tiger = 120), and the fighter is as good as dead.</p><p></p><p>Now, it really depends on the party's ability to kill the Dire Tiger before he eats Fighter8 alive. The fighter has some options, like Power Attacking with his shortsword to do more damage. He can also attempt to escape (not all that likely).</p><p></p><p>3.5:</p><p></p><p>Fighter can no longer draw weapons freely, instead, he has to win a grapple check (hah!) to even draw a weapon, which means he's reduced to, umm... punching the Tiger. Good plan. If he happens to have some kind of magic item he can use to get away, then he's allright. Otherwise, well, the fighter is again relying on his friends to bail him out, or for a magic user to cast Freedom from Movement on him.</p><p></p><p>In other words, grappling screws the PCs over even more (particularly fighters) in 3.5, but if they wish to survive, they can either rely on a magic item (probably provided by your friendly local magic user) or Freedom of Movement (cast by your friendly local magic user). In other words, whereas in 3e a fighter has a chance, if slim, to fight off the Tiger, in 3.5 he's a roast goose unless the Cleric casts Freedom of Movement on him.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 1030776, member: 839"] I'm saying that in 3.0, a solo fighter (or a fighter without extraordinarily expeditious friends) grappling anything larger than itself was pretty screwed anyways, but 3.5 merely exaggerates this problem. Let's use a, oh, I don't know, a Dire Tiger as an example. 3.0: Dire Tiger has a grapple check of +25 (+9 BAB, +8 size, +8 str) as well as improved grab. Dire Tiger attacks the level 8 fighter with AC 23, HP 64. For now, we'll say he hits with one claw, dealing 2d4+8 damage. He has an extremely good chance of winning the grapple check, so we'll say he does so. Fighter's turn. He, being grappled, whips out his MW shortsword and attacks. He can manage to do 2d6+6 damage a round if he hits with his two attacks (+12/+7). The tiger, however, can do 4d4+16 + 2d6+4 damage a round if he hits with his attacks (2x +18, +13). Conparing their hit points (Fighter = 64 compared to Tiger = 120), and the fighter is as good as dead. Now, it really depends on the party's ability to kill the Dire Tiger before he eats Fighter8 alive. The fighter has some options, like Power Attacking with his shortsword to do more damage. He can also attempt to escape (not all that likely). 3.5: Fighter can no longer draw weapons freely, instead, he has to win a grapple check (hah!) to even draw a weapon, which means he's reduced to, umm... punching the Tiger. Good plan. If he happens to have some kind of magic item he can use to get away, then he's allright. Otherwise, well, the fighter is again relying on his friends to bail him out, or for a magic user to cast Freedom from Movement on him. In other words, grappling screws the PCs over even more (particularly fighters) in 3.5, but if they wish to survive, they can either rely on a magic item (probably provided by your friendly local magic user) or Freedom of Movement (cast by your friendly local magic user). In other words, whereas in 3e a fighter has a chance, if slim, to fight off the Tiger, in 3.5 he's a roast goose unless the Cleric casts Freedom of Movement on him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wow, Freedom of Movement
Top