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WoW Imitates 4e?
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<blockquote data-quote="I'm A Banana" data-source="post: 5713392" data-attributes="member: 2067"><p>The most WoW-esque thing any of my groups has pointed out is the fairly rigid role mechanics for classes...there's a CLEAR DPS/Tank/Control/Heal analogue, one that wasn't always present in early D&D. </p><p></p><p>But I'm not too surprised that videogames are mimicking D&D. They've been doing it since 1980 at least (mind flayers in the original Final Fantasy!). They've continued to do it. </p><p></p><p>"Healing based on attacking" is a difficult proposition for D&D, but I bet it's a smoother transition for the WoW crowd. Perhaps because people accept all sorts of meaningless mechanics in videogames. For D&D, I'd almost prefer two different actions (standard: attack; minor: buff/heal of some sort) for that. </p><p></p><p>But eh. Blizzard folks are CLEARLY D&D players, so its a nice little mechanical feedback loop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5713392, member: 2067"] The most WoW-esque thing any of my groups has pointed out is the fairly rigid role mechanics for classes...there's a CLEAR DPS/Tank/Control/Heal analogue, one that wasn't always present in early D&D. But I'm not too surprised that videogames are mimicking D&D. They've been doing it since 1980 at least (mind flayers in the original Final Fantasy!). They've continued to do it. "Healing based on attacking" is a difficult proposition for D&D, but I bet it's a smoother transition for the WoW crowd. Perhaps because people accept all sorts of meaningless mechanics in videogames. For D&D, I'd almost prefer two different actions (standard: attack; minor: buff/heal of some sort) for that. But eh. Blizzard folks are CLEARLY D&D players, so its a nice little mechanical feedback loop. :) [/QUOTE]
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