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WoW Imitates 4e?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5714166" data-attributes="member: 11760"><p>That actually came from EverQuest (the Controller type is pretty clearly based on EverQuest's all-but-essential Enchanter), which got it from DikuMUD before that. (It's also present in every other EQ-derivative, like City of Heroes and Dark Age of Camelot.)</p><p></p><p>But honestly, for all the gnashing of teeth about 4E's roles (and I say this as a non-4E player), every successful D&D group I've ever seen has always been cognizant of "we need a big guy to soak the hits, we need a healer, and we need some people to kick a lot of ass." Were there groups that featured three thieves, a fighter, a ranger and a samurai? Yep, and they usually got wiped out on the second level of a dungeon and the next set of characters were much more traditional in their class spread.</p><p></p><p>WotC explicitly saying "guys, you need to fill these roles in a dungeon-crawling group" was mostly about helping the really bad players figure out the game and to help the designers make more productive decisions.</p><p></p><p></p><p>If you ever see photos or videos of their offices, you can see D&D and other RPG books on their shelves, and they run games in their conference rooms during lunch and after work. And much of Azeroth started off as parts of various employees' D&D games.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5714166, member: 11760"] That actually came from EverQuest (the Controller type is pretty clearly based on EverQuest's all-but-essential Enchanter), which got it from DikuMUD before that. (It's also present in every other EQ-derivative, like City of Heroes and Dark Age of Camelot.) But honestly, for all the gnashing of teeth about 4E's roles (and I say this as a non-4E player), every successful D&D group I've ever seen has always been cognizant of "we need a big guy to soak the hits, we need a healer, and we need some people to kick a lot of ass." Were there groups that featured three thieves, a fighter, a ranger and a samurai? Yep, and they usually got wiped out on the second level of a dungeon and the next set of characters were much more traditional in their class spread. WotC explicitly saying "guys, you need to fill these roles in a dungeon-crawling group" was mostly about helping the really bad players figure out the game and to help the designers make more productive decisions. If you ever see photos or videos of their offices, you can see D&D and other RPG books on their shelves, and they run games in their conference rooms during lunch and after work. And much of Azeroth started off as parts of various employees' D&D games. [/QUOTE]
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