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WoW Imitates 4e?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5716097" data-attributes="member: 11760"><p>Are big numbers like "90" the problem, or is it that online RPGs traditionally have done the kick-down-the-door stuff better than the roleplaying stuff?</p><p></p><p>If you're looking for roleplaying, obviously, that's something that's best handled by human beings, in whatever venue. (Computers have a long way to go before they could offer 12 million customers compelling individualized roleplaying experiences.) Every MMORPG to date, even the truly terrible ones, have had roleplaying communities within them, where players run incredibly detailed roleplay adventures, some of which involve hundreds of players over the course of many years.</p><p></p><p>At the end of the day, if you're interested in roleplaying, a MMORPG is just a virtual tabletop to handle all the math and adjudication, while the roleplaying remains in the hands of the players. In WoW in particular, there's a large crowd of mod-makers who've enabled all sorts of additional roleplaying support beyond that, like scripting new in-character languages, the ability to hand around in-game items and more.</p><p></p><p>But you were the one who brought up levels as inherently "all you needed to know" about WoW. Have you done away with them in D&D?</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5716097, member: 11760"] Are big numbers like "90" the problem, or is it that online RPGs traditionally have done the kick-down-the-door stuff better than the roleplaying stuff? If you're looking for roleplaying, obviously, that's something that's best handled by human beings, in whatever venue. (Computers have a long way to go before they could offer 12 million customers compelling individualized roleplaying experiences.) Every MMORPG to date, even the truly terrible ones, have had roleplaying communities within them, where players run incredibly detailed roleplay adventures, some of which involve hundreds of players over the course of many years. At the end of the day, if you're interested in roleplaying, a MMORPG is just a virtual tabletop to handle all the math and adjudication, while the roleplaying remains in the hands of the players. In WoW in particular, there's a large crowd of mod-makers who've enabled all sorts of additional roleplaying support beyond that, like scripting new in-character languages, the ability to hand around in-game items and more. But you were the one who brought up levels as inherently "all you needed to know" about WoW. Have you done away with them in D&D? [/QUOTE]
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