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<blockquote data-quote="Pants" data-source="post: 3235045" data-attributes="member: 8849"><p>So, World of Warcraft has some pretty cool monsters and I thought I'd take it upon myself to convert some. Yeah, I know that S&S released a Warcraft Monster book sometime back, but it didn't cover many of the cool monsters that were introduced in WoW.</p><p></p><p>I'm going to try to retain as much of the flavor and original abilities that the creatures have and I'm going to stick with Warcraft flavor text, but many of these should be usable in most any fantasy setting. </p><p></p><p>So here I begin with one of the monsters that many will encounter within the Molten Core.... the Ancient Core Hound!</p><p></p><p><strong>ANCIENT CORE HOUND</strong></p><p><strong>Huge Magical Beast (Extraplanar, Fire)</strong></p><p><strong>Hit Dice</strong>: 24d10+240 (372 hp)</p><p><strong>Initiative</strong>: +6</p><p><strong>Speed</strong>: 60 ft. (12 squares)</p><p><strong>Armor Class</strong>: 35 (-2 size, +2 Dex, +25 natural), touch 10, flat-footed 33</p><p><strong>Base Attack/Grapple</strong>: +24/+45</p><p><strong>Attack</strong>: Bite +35 (3d8+13 plus 2d6 fire)</p><p><strong>Full Attack</strong>: 2 bites +35 (3d8+13 plus 2d6 fire) plus 2 claws +35 (2d6+6)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Ancient dread, breath weapon, fiery bite, withering heat</p><p><strong>Special Qualities</strong>: Damage reduction 10/-, darkvision 120 ft., dual mind, fast healing 10, immunity to fear, fire, mind-affecting effects, and poison, low-light vision, resistance to acid 10, scent, spell resistance 28, vulnerability to cold</p><p><strong>Saves</strong>: Fort +24, Ref +16, Will +11</p><p><strong>Abilities</strong>: Str 37, Dex 15, Con 30, Int 5, Wis 17, Cha 15</p><p><strong>Skills</strong>: Listen +20, Spot +20</p><p><strong>Feats</strong>: Ability Focus (ancient dread), Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack</p><p><strong>Environment</strong>: The Molten Core</p><p><strong>Languages</strong>: Understands Ignan</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 19</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Usually neutral evil</p><p><strong>Advancement</strong>: 25-34 HD (Huge); 35-44 HD (Gargantuan); 45+ HD (Colossal)</p><p></p><p><em>This massive, two-headed dog-like creature towers over you. A large, jagged horn juts from the middle of each head. Magma drips from its tooth-filled maws in thick, viscous globs. Its small, slanted eyes glow like raging infernos.</em></p><p></p><p>The ancient core hounds are massive, dog-like creatures that inhabit the Molten Core, the fiery domain of the Fire Lord Ragnaros. Originally native to the Firelands (Ragnaros’s home on the Elemental Plane of Fire), they were transported to Azeroth when the Dark Iron King, Thaurissan, summoned Ragnaros to the Material Plane to help defeat his enemies. Now the ancient core hounds patrol the Molten Core, occasionally surfacing in the turbulent magma pools in Blackrock Spire to make a meal of wandering orcs, dwarves, and gnomes.</p><p></p><p>Despite their limited intellect, ancient core hounds are thoroughly evil creatures. They delight in tearing into fresh mortals and the subsequent charnel house reek of smoldering flesh.</p><p>Ancient core hounds can grow to massively unknown sizes. The largest known member of their species is Magmadar, the favored pet of Ragnaros and supposed progenitor of all core hounds.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Ancient core hounds, while somewhat intelligent, are fairly simple opponents. They attempt to blast creatures with their breath weapon before closing in and ripping the remainder apart with their vicious fangs. </p><p></p><p><strong>Ancient Dread (Su)</strong>: An ancient core hound’s mere presence invokes a feeling of abject terror in other creatures. Creatures within 60 ft. of an ancient core hound must succeed on a DC 26 Will save or be affected as if by a <em>confusion</em> spell (caster level 20th) for 6 rounds. A creature that successfully saves cannot be affected again by the same ancient core hound's ancient dread for 24 hours. Other core hounds are immune to this ability. The save DC is Charisma-based and includes a +2 bonus from the ancient core hound’s Ability Focus feat.</p><p></p><p><strong>Breath Weapon (Su)</strong>: 60-foot cone, once every 4 rounds, damage 10d10 fire, Reflex DC 32 half. The save DC is Constitution-based.</p><p></p><p><strong>Dual Mind (Ex)</strong>: An ancient core hound has two heads which govern its every move, thus it doesn’t takes any penalties to hit with its secondary natural attacks (its claws). Plus, it is immune to all mind-affecting spells and effects.</p><p></p><p><strong>Fiery Bite (Ex)</strong>: An ancient core hound’s slavering maw drips with fiery magma. Its bite attacks deal an extra 2d6 points of fire damage with each hit.</p><p></p><p><strong>Withering Heat (Su)</strong>: An ancient core hound exudes an aura of incredible heat out to 40 ft. Creatures automatically take 3d6 points of fire damage each round they remain within the aura. Anyone damaged by the fire must also succeed on a DC 32 Fort save or take a -4 penalty to Con for as long as they remain within the aura plus an additional 10 rounds. This penalty to Con is not cumulative and does not stack with itself or with the withering aura of any other ancient core hounds. The save DC is Constitution-based.</p><p></p><p><strong>Vulnerability to Cold (Ex)</strong>: An ancient core hound takes half again as much (+50%) cold damage as normal, regardless of whether a saving throw is allowed, or if the save is a success or failure.</p><p></p><p><strong>Skills</strong>: An ancient core hound has a +6 racial bonus on all Spot and Listen checks.</p><p></p><p>Others will be added as I work on them. I won't guarantee one a day, but I'll try. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pants, post: 3235045, member: 8849"] So, World of Warcraft has some pretty cool monsters and I thought I'd take it upon myself to convert some. Yeah, I know that S&S released a Warcraft Monster book sometime back, but it didn't cover many of the cool monsters that were introduced in WoW. I'm going to try to retain as much of the flavor and original abilities that the creatures have and I'm going to stick with Warcraft flavor text, but many of these should be usable in most any fantasy setting. So here I begin with one of the monsters that many will encounter within the Molten Core.... the Ancient Core Hound! [b]ANCIENT CORE HOUND[/b] [b]Huge Magical Beast (Extraplanar, Fire)[/b] [b]Hit Dice[/b]: 24d10+240 (372 hp) [b]Initiative[/b]: +6 [b]Speed[/b]: 60 ft. (12 squares) [b]Armor Class[/b]: 35 (-2 size, +2 Dex, +25 natural), touch 10, flat-footed 33 [b]Base Attack/Grapple[/b]: +24/+45 [b]Attack[/b]: Bite +35 (3d8+13 plus 2d6 fire) [b]Full Attack[/b]: 2 bites +35 (3d8+13 plus 2d6 fire) plus 2 claws +35 (2d6+6) [b]Space/Reach[/b]: 15 ft./10 ft. [b]Special Attacks[/b]: Ancient dread, breath weapon, fiery bite, withering heat [b]Special Qualities[/b]: Damage reduction 10/-, darkvision 120 ft., dual mind, fast healing 10, immunity to fear, fire, mind-affecting effects, and poison, low-light vision, resistance to acid 10, scent, spell resistance 28, vulnerability to cold [b]Saves[/b]: Fort +24, Ref +16, Will +11 [b]Abilities[/b]: Str 37, Dex 15, Con 30, Int 5, Wis 17, Cha 15 [b]Skills[/b]: Listen +20, Spot +20 [b]Feats[/b]: Ability Focus (ancient dread), Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack [b]Environment[/b]: The Molten Core [b]Languages[/b]: Understands Ignan [b]Organization[/b]: Solitary [b]Challenge Rating[/b]: 19 [b]Treasure[/b]: None [b]Alignment[/b]: Usually neutral evil [b]Advancement[/b]: 25-34 HD (Huge); 35-44 HD (Gargantuan); 45+ HD (Colossal) [i]This massive, two-headed dog-like creature towers over you. A large, jagged horn juts from the middle of each head. Magma drips from its tooth-filled maws in thick, viscous globs. Its small, slanted eyes glow like raging infernos.[/i] The ancient core hounds are massive, dog-like creatures that inhabit the Molten Core, the fiery domain of the Fire Lord Ragnaros. Originally native to the Firelands (Ragnaros’s home on the Elemental Plane of Fire), they were transported to Azeroth when the Dark Iron King, Thaurissan, summoned Ragnaros to the Material Plane to help defeat his enemies. Now the ancient core hounds patrol the Molten Core, occasionally surfacing in the turbulent magma pools in Blackrock Spire to make a meal of wandering orcs, dwarves, and gnomes. Despite their limited intellect, ancient core hounds are thoroughly evil creatures. They delight in tearing into fresh mortals and the subsequent charnel house reek of smoldering flesh. Ancient core hounds can grow to massively unknown sizes. The largest known member of their species is Magmadar, the favored pet of Ragnaros and supposed progenitor of all core hounds. [b]COMBAT[/b] Ancient core hounds, while somewhat intelligent, are fairly simple opponents. They attempt to blast creatures with their breath weapon before closing in and ripping the remainder apart with their vicious fangs. [b]Ancient Dread (Su)[/b]: An ancient core hound’s mere presence invokes a feeling of abject terror in other creatures. Creatures within 60 ft. of an ancient core hound must succeed on a DC 26 Will save or be affected as if by a [i]confusion[/i] spell (caster level 20th) for 6 rounds. A creature that successfully saves cannot be affected again by the same ancient core hound's ancient dread for 24 hours. Other core hounds are immune to this ability. The save DC is Charisma-based and includes a +2 bonus from the ancient core hound’s Ability Focus feat. [b]Breath Weapon (Su)[/b]: 60-foot cone, once every 4 rounds, damage 10d10 fire, Reflex DC 32 half. The save DC is Constitution-based. [b]Dual Mind (Ex)[/b]: An ancient core hound has two heads which govern its every move, thus it doesn’t takes any penalties to hit with its secondary natural attacks (its claws). Plus, it is immune to all mind-affecting spells and effects. [b]Fiery Bite (Ex)[/b]: An ancient core hound’s slavering maw drips with fiery magma. Its bite attacks deal an extra 2d6 points of fire damage with each hit. [b]Withering Heat (Su)[/b]: An ancient core hound exudes an aura of incredible heat out to 40 ft. Creatures automatically take 3d6 points of fire damage each round they remain within the aura. Anyone damaged by the fire must also succeed on a DC 32 Fort save or take a -4 penalty to Con for as long as they remain within the aura plus an additional 10 rounds. This penalty to Con is not cumulative and does not stack with itself or with the withering aura of any other ancient core hounds. The save DC is Constitution-based. [b]Vulnerability to Cold (Ex)[/b]: An ancient core hound takes half again as much (+50%) cold damage as normal, regardless of whether a saving throw is allowed, or if the save is a success or failure. [b]Skills[/b]: An ancient core hound has a +6 racial bonus on all Spot and Listen checks. Others will be added as I work on them. I won't guarantee one a day, but I'll try. :) [/QUOTE]
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