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<blockquote data-quote="Pants" data-source="post: 3236145" data-attributes="member: 8849"><p><strong><a href="http://www.rpgexpert.com/Molten%20Core%20Boss%20Guides%20Magmadar_files/image001.jpg" target="_blank">MAGMADAR</a></strong></p><p><strong>Gargantuan Magical Beast (Extraplanar, Fire)</strong></p><p><strong>Hit Dice</strong>: 36d10+576 (774 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 60 ft. (12 squares)</p><p><strong>Armor Class</strong>: 60 (-4 size, +3 Dex, +40 natural, +6 deflection, +5 armor), touch 9, flat-footed 42</p><p><strong>Base Attack/Grapple</strong>: +36/+67</p><p><strong>Attack</strong>: Bite +51 (4d8+19/19-20 plus 4d6 fire)</p><p><strong>Full Attack</strong>: 2 bites +51 (4d8+19/19-20 plus 4d6 fire) and 2 claws +51 (3d6+9)</p><p><strong>Space/Reach</strong>: 20 ft./15 ft.</p><p><strong>Special Attacks</strong>: Breath weapon, enrage, fear aura, fiery bite</p><p><strong>Special Qualities</strong>: Damage reduction 15/-, darkvision 120 ft., dual mind, fast healing 15, immunity to death effects, fear, fire, mind-affecting effects, and poison, low-light vision, resistance to acid 10, scent, spell resistance 40, vulnerability to cold</p><p><strong>Saves</strong>: Fort +40, Ref +27, Will +21</p><p><strong>Abilities</strong>: Str 49 (+19), Dex 17, Con 42, Int 11, Wis 20, Cha 15</p><p><strong>Skills</strong>: Intimidate +20, Listen +37, Spot +37, Survival +17</p><p><strong>Feats</strong>: Awesome Blow, Cleave, Devastating Critical (bite) (DC 47), Dire Charge, Great Cleave, Improved Critical (bite), Improved Bull Rush, Improved Initiative, Improved Sunder, Overwhelming Critical (bite), Power Attack, Weapon Focus (bite)</p><p><strong>Environment</strong>: The Molten Core</p><p><strong>Languages</strong>: Understands Ignan</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 29</p><p><strong>Treasure</strong>: <em>Chains of Sulfuron</em> and <em>+5 bracers of armor</em></p><p><strong>Alignment</strong>: Neutral evil</p><p><strong>Advancement</strong>: Unique</p><p></p><p><em>This gargantuan two-headed hound towers over you. Liquid fire drips from between its fire blackened maws. Its reddish body is pocked with battle scars and long-healed flesh wounds. A pair of huge, black spiked collars encircles the squat neck of each head. A long chain hangs from each collar. The creature mere presence emanates danger, fear, and death.</em></p><p></p><p>Magmadar, the Hound of Ragnaros and Lord of the Core Hounds, is the most fearsome member of his species and their supposed progenitor. Few creatures in Azeroth can withstand the awesome might of Magmadar and very few have even faced him in battle.</p><p></p><p>Fueled by centuries of rage and hate, Magmadar’s intellect is vastly greater than the average core hound’s, however he is content to remain a simple guard dog for Ragnaros’s treasure. Although there seem to be no female core hounds within the Molten Core, Magmadar still somehow manages to father new litters of core hounds on a fairly regular basis. Some speculate whether Magmadar might be a female core hound or whether the pups are bred by a combination of Magmadar and the Fire Lord’s fell magic. None know and Magmadar certainly isn’t saying.</p><p></p><p>Though Magmadar is the largest known member of the core hounds, perhaps even larger specimens exist, wandering the blazing fields of the Firelands. If true, their power and capabilities would be fearsome indeed!</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Magmadar gets very few chances to battle since very few creatures possess the power to penetrate far enough in to the Core. Those that do are invariably worn down by the wandering core hounds, molten giants, and elementals and provide little challenge against Magmadar’s ferocity. When he does get a chance against a worthy foe, he tears into mortal flesh with a childish glee. He savors the taste of charred orc flesh above all others, though he is not picky.</p><p></p><p><strong>Breath Weapon (Su)</strong>: Magmadar has two breath weapons, each is usable every 3 rounds. One is a 60-foot cone, damage 15d10 fire. The other is a ball of lava that Magmadar can launch up to 120 feet. The ball of lava explodes at a point designated by Magmadar, though the point must be on a hard surface, dealing 10d10 points of fire damage within a 15-foot radius area. The targeted square also blazes with fiery intensity, similar to a wall of fire effect (caster level 25th). A DC 44 Reflex save results in half damage on each effect. The save DC is Constitution-based.</p><p></p><p><strong>Dual Mind (Ex)</strong>: Magmadar has two heads which govern his every move, thus he doesn’t takes any penalties to hit with his secondary natural attacks (his claws). Plus, he is immune to all mind-affecting spells and effects.</p><p></p><p><strong>Enrage (Ex)</strong>: Magmadar can fly into a raging frenzy once every 6 rounds. When enraged, Magmadar generates a fear effect (see below), he can make 2 additional bite attacks during a full attack at his highest base attack bonus, and he gains a -4 penalty to his Armor Class for the duration of the enrage. The enrage lasts for 4 rounds.</p><p></p><p><strong>Fear Aura (Sp)</strong>: Magmadar radiates a 30-foot-radius fear aura whenever he enrages. Affected creatures must succeed on a DC 30 Will save or be affected as though by a <em>fear</em> spell (caster level 25th) for 4 rounds. The save DC is Charisma-based.</p><p></p><p><strong>Fiery Bite (Su)</strong>: Magmadar’s slavering maw drips with fiery magma. Its bite attacks deal an extra 4d6 points of fire damage with each hit. Additionally, anyone who takes this damage burns with supernatural intensity for 4 rounds, taking 2d6 points of fire damage per round. The burning can be abated if the creature takes more than 15 points of cold in one round. Water alone cannot douse the supernaturally intensity of the fire.</p><p></p><p><strong>True Seeing (Su)</strong>: Magmadar has a continuous <em>true seeing</em> ability, as the spell (caster level 25th).</p><p></p><p><strong>Vulnerability to Cold (Ex)</strong>: Magmadar takes half again as much (+50%) cold damage as normal, regardless of whether a saving throw is allowed, or if the save is a success or failure. Additionally, if Magmadar fails a saving throw against a cold spell while he is enraged his enrage will prematurely end.</p><p></p><p><strong>Possessions</strong>: Magmadar possesses a pair of spiked, linked collars known as the <em>Chains of Sulfuron</em>. Forged within Ragnaros’s fiery palace of Sulfuron in the Firelands, the chains grant Magmadar a +6 deflection bonus to Armor Class, a +4 resistance bonus on all saves, and immunity to death effects. The chains have a caster level of 27th with an overpowering aura of transmutation and necromancy. As far as is known, the chains function only for Magmadar.</p><p></p><p>Magmadar also possesses a pair of <em>+5 bracers of armor</em> forged from adamantine and dark iron ore (treat as cold iron) which he wears on his front legs.</p><p></p><p><strong>Skills</strong>: Magmadar has a +8 racial bonus on all Spot and Listen checks.</p><p></p><p>Same picture as the ancient core hound, yeah I know, but they pretty much look the same. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>This is my first epic critter in a long time, here's to hoping that it holds up to scrutiny!</p></blockquote><p></p>
[QUOTE="Pants, post: 3236145, member: 8849"] [b][url=http://www.rpgexpert.com/Molten%20Core%20Boss%20Guides%20Magmadar_files/image001.jpg]MAGMADAR[/url][/b] [b]Gargantuan Magical Beast (Extraplanar, Fire)[/b] [b]Hit Dice[/b]: 36d10+576 (774 hp) [b]Initiative[/b]: +5 [b]Speed[/b]: 60 ft. (12 squares) [b]Armor Class[/b]: 60 (-4 size, +3 Dex, +40 natural, +6 deflection, +5 armor), touch 9, flat-footed 42 [b]Base Attack/Grapple[/b]: +36/+67 [b]Attack[/b]: Bite +51 (4d8+19/19-20 plus 4d6 fire) [b]Full Attack[/b]: 2 bites +51 (4d8+19/19-20 plus 4d6 fire) and 2 claws +51 (3d6+9) [b]Space/Reach[/b]: 20 ft./15 ft. [b]Special Attacks[/b]: Breath weapon, enrage, fear aura, fiery bite [b]Special Qualities[/b]: Damage reduction 15/-, darkvision 120 ft., dual mind, fast healing 15, immunity to death effects, fear, fire, mind-affecting effects, and poison, low-light vision, resistance to acid 10, scent, spell resistance 40, vulnerability to cold [b]Saves[/b]: Fort +40, Ref +27, Will +21 [b]Abilities[/b]: Str 49 (+19), Dex 17, Con 42, Int 11, Wis 20, Cha 15 [b]Skills[/b]: Intimidate +20, Listen +37, Spot +37, Survival +17 [b]Feats[/b]: Awesome Blow, Cleave, Devastating Critical (bite) (DC 47), Dire Charge, Great Cleave, Improved Critical (bite), Improved Bull Rush, Improved Initiative, Improved Sunder, Overwhelming Critical (bite), Power Attack, Weapon Focus (bite) [b]Environment[/b]: The Molten Core [b]Languages[/b]: Understands Ignan [b]Organization[/b]: Solitary [b]Challenge Rating[/b]: 29 [b]Treasure[/b]: [i]Chains of Sulfuron[/i] and [i]+5 bracers of armor[/i] [b]Alignment[/b]: Neutral evil [b]Advancement[/b]: Unique [i]This gargantuan two-headed hound towers over you. Liquid fire drips from between its fire blackened maws. Its reddish body is pocked with battle scars and long-healed flesh wounds. A pair of huge, black spiked collars encircles the squat neck of each head. A long chain hangs from each collar. The creature mere presence emanates danger, fear, and death.[/i] Magmadar, the Hound of Ragnaros and Lord of the Core Hounds, is the most fearsome member of his species and their supposed progenitor. Few creatures in Azeroth can withstand the awesome might of Magmadar and very few have even faced him in battle. Fueled by centuries of rage and hate, Magmadar’s intellect is vastly greater than the average core hound’s, however he is content to remain a simple guard dog for Ragnaros’s treasure. Although there seem to be no female core hounds within the Molten Core, Magmadar still somehow manages to father new litters of core hounds on a fairly regular basis. Some speculate whether Magmadar might be a female core hound or whether the pups are bred by a combination of Magmadar and the Fire Lord’s fell magic. None know and Magmadar certainly isn’t saying. Though Magmadar is the largest known member of the core hounds, perhaps even larger specimens exist, wandering the blazing fields of the Firelands. If true, their power and capabilities would be fearsome indeed! [b]COMBAT[/b] Magmadar gets very few chances to battle since very few creatures possess the power to penetrate far enough in to the Core. Those that do are invariably worn down by the wandering core hounds, molten giants, and elementals and provide little challenge against Magmadar’s ferocity. When he does get a chance against a worthy foe, he tears into mortal flesh with a childish glee. He savors the taste of charred orc flesh above all others, though he is not picky. [b]Breath Weapon (Su)[/b]: Magmadar has two breath weapons, each is usable every 3 rounds. One is a 60-foot cone, damage 15d10 fire. The other is a ball of lava that Magmadar can launch up to 120 feet. The ball of lava explodes at a point designated by Magmadar, though the point must be on a hard surface, dealing 10d10 points of fire damage within a 15-foot radius area. The targeted square also blazes with fiery intensity, similar to a wall of fire effect (caster level 25th). A DC 44 Reflex save results in half damage on each effect. The save DC is Constitution-based. [b]Dual Mind (Ex)[/b]: Magmadar has two heads which govern his every move, thus he doesn’t takes any penalties to hit with his secondary natural attacks (his claws). Plus, he is immune to all mind-affecting spells and effects. [b]Enrage (Ex)[/b]: Magmadar can fly into a raging frenzy once every 6 rounds. When enraged, Magmadar generates a fear effect (see below), he can make 2 additional bite attacks during a full attack at his highest base attack bonus, and he gains a -4 penalty to his Armor Class for the duration of the enrage. The enrage lasts for 4 rounds. [b]Fear Aura (Sp)[/b]: Magmadar radiates a 30-foot-radius fear aura whenever he enrages. Affected creatures must succeed on a DC 30 Will save or be affected as though by a [i]fear[/i] spell (caster level 25th) for 4 rounds. The save DC is Charisma-based. [b]Fiery Bite (Su)[/b]: Magmadar’s slavering maw drips with fiery magma. Its bite attacks deal an extra 4d6 points of fire damage with each hit. Additionally, anyone who takes this damage burns with supernatural intensity for 4 rounds, taking 2d6 points of fire damage per round. The burning can be abated if the creature takes more than 15 points of cold in one round. Water alone cannot douse the supernaturally intensity of the fire. [b]True Seeing (Su)[/b]: Magmadar has a continuous [i]true seeing[/i] ability, as the spell (caster level 25th). [b]Vulnerability to Cold (Ex)[/b]: Magmadar takes half again as much (+50%) cold damage as normal, regardless of whether a saving throw is allowed, or if the save is a success or failure. Additionally, if Magmadar fails a saving throw against a cold spell while he is enraged his enrage will prematurely end. [b]Possessions[/b]: Magmadar possesses a pair of spiked, linked collars known as the [i]Chains of Sulfuron[/i]. Forged within Ragnaros’s fiery palace of Sulfuron in the Firelands, the chains grant Magmadar a +6 deflection bonus to Armor Class, a +4 resistance bonus on all saves, and immunity to death effects. The chains have a caster level of 27th with an overpowering aura of transmutation and necromancy. As far as is known, the chains function only for Magmadar. Magmadar also possesses a pair of [i]+5 bracers of armor[/i] forged from adamantine and dark iron ore (treat as cold iron) which he wears on his front legs. [b]Skills[/b]: Magmadar has a +8 racial bonus on all Spot and Listen checks. Same picture as the ancient core hound, yeah I know, but they pretty much look the same. :) This is my first epic critter in a long time, here's to hoping that it holds up to scrutiny! [/QUOTE]
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