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<blockquote data-quote="Pants" data-source="post: 3378341" data-attributes="member: 8849"><p>Well, lots of critters in MC do crazy knockback attacks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>The fire immunity is just to make sure that the intense heat of the Molten Core (and I envision it being very draining to an unprotected party) doesn't outright kill them as opposed to just making them immune to fire damage spells, which is significantly less damaging to characters in D&D than to WoW chars.</p><p></p><p></p><p>The MC monsters that are in the book are immune to fire (most have the fire subtype actually).</p><p></p><p>The book has stats for the following:</p><p>Core Hound (CR 14, I much prefer this version)</p><p>Elemental, Lava</p><p>Elemental, Lava Surger</p><p>Molten Giant (CR 12, also has a rock throwing ability, I'd probably hybridize my version and the book's)</p><p></p><p></p><p>Not all Raid Bosses get a write-up, just a few</p><p>Archaedes (of Ulduman fame) - CR 14</p><p>Balnazzar - CR 21 (though his CR is off, it should be 26...)</p><p>Baron Geddon - CR 25</p><p>Baron Rivendare - CR 22 (Again, his CR is off, it should be 25)</p><p>General Drakkisath - CR 20</p><p>Garr - 25</p><p>Kel'Thuzad - CR 38 (!!)</p><p>Lady Onyxia - CR 25</p><p>Lord Kazzak - CR 23 (Again, CR is off, it should be 25)</p><p>Nefarian - CR 31 (his hit points look wrong, haven't recalculated them)</p><p></p><p>The Raid Bosses are pretty sloppily edited, so it's safe to say that they represent a sort of ballpark figure. Most of the problems result from the application of the Elite Template, a nasty and really wonky template that quadruples the base creature's hit points in addition to some other benefits. A few of the creatures look like they're missing these additions (for example, the CR adjustments), but I haven't looked through everything carefully. </p><p></p><p>Most of them look to be around the area where I'd peg them at, though personally I'd put Rivendare and Balnazzar no higher than CR 20.</p></blockquote><p></p>
[QUOTE="Pants, post: 3378341, member: 8849"] Well, lots of critters in MC do crazy knockback attacks. :confused: The fire immunity is just to make sure that the intense heat of the Molten Core (and I envision it being very draining to an unprotected party) doesn't outright kill them as opposed to just making them immune to fire damage spells, which is significantly less damaging to characters in D&D than to WoW chars. The MC monsters that are in the book are immune to fire (most have the fire subtype actually). The book has stats for the following: Core Hound (CR 14, I much prefer this version) Elemental, Lava Elemental, Lava Surger Molten Giant (CR 12, also has a rock throwing ability, I'd probably hybridize my version and the book's) Not all Raid Bosses get a write-up, just a few Archaedes (of Ulduman fame) - CR 14 Balnazzar - CR 21 (though his CR is off, it should be 26...) Baron Geddon - CR 25 Baron Rivendare - CR 22 (Again, his CR is off, it should be 25) General Drakkisath - CR 20 Garr - 25 Kel'Thuzad - CR 38 (!!) Lady Onyxia - CR 25 Lord Kazzak - CR 23 (Again, CR is off, it should be 25) Nefarian - CR 31 (his hit points look wrong, haven't recalculated them) The Raid Bosses are pretty sloppily edited, so it's safe to say that they represent a sort of ballpark figure. Most of the problems result from the application of the Elite Template, a nasty and really wonky template that quadruples the base creature's hit points in addition to some other benefits. A few of the creatures look like they're missing these additions (for example, the CR adjustments), but I haven't looked through everything carefully. Most of them look to be around the area where I'd peg them at, though personally I'd put Rivendare and Balnazzar no higher than CR 20. [/QUOTE]
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