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WOW, my players asked for Vorpal weapons to be nerfed
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<blockquote data-quote="Creamsteak" data-source="post: 486242" data-attributes="member: 552"><p>I think this is interesting, and my players are simply too naive to ask for such improvements to the game.</p><p></p><p></p><p></p><p>Why not? Paladins can cause damage equal to (Level*((Epic Levels/3)+1) damage, because they focus on smiting. It's not like smite always hits, and it isn't like it is available all the time. If a character really worked his/her way up to epic levels, the focus on smite from feats is one of the only ways to accomodate really high levels.</p><p></p><p>Just explaining: A level 40 character can normally cause 500+ Damage 1/day or a (virtually) infinite number of smaller attacks averaging 100-120 damage. Anyone doing less is probably no-longer a combat oriented character at their current level. Honestly, if anyone plays at that level, you only need one or two party members that focus on combat. Everyone else has other purposes.</p><p></p><p>In order for a paladin to deal damage like that, they only have one real option: smite. Smite is the only attack that can increase indefinitely, and with feats you can deal 1000 points at level 50, or 600 points at level 40. It's a good attack, with limited functionality.</p><p></p><p>Don't wall up your vampire because you don't like the chance someone can destroy him with one strike, play the vampire as you should. The vampire KNOWS what kind of damage a paladin can do, and he will prepare as such, bogging down the character with non-evil opponents (like a favorable construct). The vampire won't ever allow the paladin to get close enough to smite him, even if it limits the vampire's power. Flying Paladin? Passwall Vampire... Passwall Paladin? Teleport without error Vampire... Paladin in your coffin? Hell, if the paladin is sleeping in the Vampires coffin waiting for his return... that vampire is screwed.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 486242, member: 552"] I think this is interesting, and my players are simply too naive to ask for such improvements to the game. Why not? Paladins can cause damage equal to (Level*((Epic Levels/3)+1) damage, because they focus on smiting. It's not like smite always hits, and it isn't like it is available all the time. If a character really worked his/her way up to epic levels, the focus on smite from feats is one of the only ways to accomodate really high levels. Just explaining: A level 40 character can normally cause 500+ Damage 1/day or a (virtually) infinite number of smaller attacks averaging 100-120 damage. Anyone doing less is probably no-longer a combat oriented character at their current level. Honestly, if anyone plays at that level, you only need one or two party members that focus on combat. Everyone else has other purposes. In order for a paladin to deal damage like that, they only have one real option: smite. Smite is the only attack that can increase indefinitely, and with feats you can deal 1000 points at level 50, or 600 points at level 40. It's a good attack, with limited functionality. Don't wall up your vampire because you don't like the chance someone can destroy him with one strike, play the vampire as you should. The vampire KNOWS what kind of damage a paladin can do, and he will prepare as such, bogging down the character with non-evil opponents (like a favorable construct). The vampire won't ever allow the paladin to get close enough to smite him, even if it limits the vampire's power. Flying Paladin? Passwall Vampire... Passwall Paladin? Teleport without error Vampire... Paladin in your coffin? Hell, if the paladin is sleeping in the Vampires coffin waiting for his return... that vampire is screwed. [/QUOTE]
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WOW, my players asked for Vorpal weapons to be nerfed
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