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<blockquote data-quote="tomBitonti" data-source="post: 6077305" data-attributes="member: 13107"><p>My views are up to Cataclysm, the expansion just before the current one, Mists of Panderia.</p><p></p><p>*) Questing was redone in a very linear style, and not nearly as scattered as before.</p><p>*) Instances and raids shrunk and with very simplified layouts. For example, Kara or Black Rock Depths vs. Ice Crown Citadel. Some old instances were chopped up into smaller ones. New instances are more like set backgrounds than fully realized places.</p><p>*) Northrend and Cataclysm (new zones) were smaller than Burning Crusade.</p><p>*) Flight everywhere (while very convenient) keeps you out of the active layer of the game, and destroys world PVP.</p><p>*) Looking-for-group (also very convenient) means that one can play mostly from within one's capital city.</p><p>*) A single capital was made the main hub and took prominence over the several race capitals for each side.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6077305, member: 13107"] My views are up to Cataclysm, the expansion just before the current one, Mists of Panderia. *) Questing was redone in a very linear style, and not nearly as scattered as before. *) Instances and raids shrunk and with very simplified layouts. For example, Kara or Black Rock Depths vs. Ice Crown Citadel. Some old instances were chopped up into smaller ones. New instances are more like set backgrounds than fully realized places. *) Northrend and Cataclysm (new zones) were smaller than Burning Crusade. *) Flight everywhere (while very convenient) keeps you out of the active layer of the game, and destroys world PVP. *) Looking-for-group (also very convenient) means that one can play mostly from within one's capital city. *) A single capital was made the main hub and took prominence over the several race capitals for each side. Thx! TomB [/QUOTE]
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