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Wow, They've got rules for that?
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<blockquote data-quote="arwink" data-source="post: 1830965" data-attributes="member: 2292"><p>During my game last night I happened upon the rules for using grappling hooks and use rope checks. </p><p></p><p>This is not something I've ever come accross before, mostly because every part I DM uses spider climb to avoid the necessity of climb checks, and this is the first time they were without a arcane caster and with a straight rogue.</p><p></p><p>It seems like these kind of rules come out of the woodwork every couple of months in my games - a new situation comes up, and either during or after the game I happen upon while reviewing the game when everyones packed up and gone home. It got me thinking though - what other "minor" rules are there that you've picked up during your games? What are your favorite small rules that add a little more flavor without taking to much time?</p></blockquote><p></p>
[QUOTE="arwink, post: 1830965, member: 2292"] During my game last night I happened upon the rules for using grappling hooks and use rope checks. This is not something I've ever come accross before, mostly because every part I DM uses spider climb to avoid the necessity of climb checks, and this is the first time they were without a arcane caster and with a straight rogue. It seems like these kind of rules come out of the woodwork every couple of months in my games - a new situation comes up, and either during or after the game I happen upon while reviewing the game when everyones packed up and gone home. It got me thinking though - what other "minor" rules are there that you've picked up during your games? What are your favorite small rules that add a little more flavor without taking to much time? [/QUOTE]
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Wow, They've got rules for that?
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