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WoW--What's all the hype about?
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<blockquote data-quote="Pielorinho" data-source="post: 1883594" data-attributes="member: 259"><p>I'm sorry you've experienced it that way. On the few occasions this has happened to me, I've chalked it up to carelessness on my part: I wasn't paying attention to my surroundings, I hadn't chosen an escape path, and I let myself get into a fight too close to another creature that could join in.</p><p> </p><p>I don't really mind the rear-stun attacks: it gives a sense of tension to the idea of going into enemy territory. If I could reliably escape from battles that were too dangerous, that tension wouldn't be there.</p><p> </p><p>That said, if they went away, I wouldn't mind too much either. It's not a big deal for me.</p><p> </p><p> </p><p>This is a place where your experience is very different from mine. Right now I'm clearing out my questbook, which is mostly full of green and yellow quests (due to the amount of time I've spent in instances, which give crazy XP). Except when I'm <em>really</em> careless and let four or five bad guys whale on me at once, I have very little trouble. Two or three bad guys is no problem.</p><p> </p><p>If you don't have your voidwalker yet, you need to get it, either by going very cautiously through Skull Rock, travelling to the Undercity, or finding another warlock to group with. The voidwalker is key to the early warlock's soloing experience: you can't stand mano a mano with the attackers, but need the voidwalker to taunt them off you.</p><p> </p><p> </p><p>For the early game, that's true, especially in the Barrens. If you're bored with it, try travelling to Ratchet, where you can get "slay the pirates" quests, or to Silverpine, where you'll be investigating a wizard who's turning people into his werewolf slaves.</p><p> </p><p> </p><p>It really starts becoming important around sixteenth level, where you can go to Ragefire Chasm or Pyrewood Village (depending on your location); if you're brave and get a good group together, you can try out Wailing Caverns (although you'll probably want to wait to a higher level).</p><p> </p><p> </p><p>Again, different experiences. I find the "tab" key to be very convenient.</p><p> </p><p> </p><p>This is true, with the caveat that you're not any different from any other warlock of your level <em>and race</em>. Racial abilities can be key if you use them well. But I wish there were more customization of characters.</p><p> </p><p> </p><p>How is this a problem?</p><p> </p><p> </p><p>The polish:</p><p>-I find the graphics to be absolutely beautiful. I know you don't like them, but many people, both among my friends and among online reviewers, agree.</p><p>-Combat is fast-paced and intricate without being a twitchfest.</p><p>-The quests vary from mediocre to fantastic, with the very good ones being most common. Even though, stripped to their bones, they revolve around three central principles (kill/collect/visit), they're dressed up in sufficient ornamentation and permutations that they really involve me in the storyline.</p><p>-No class feels completely better than any other class to me, and many classes can adopt different roles in a group. For example, my brother playing the hunter can choose to be the damage-dealer or the tank; I, playing the druid, can choose to be the tank, damage dealer, or healer. And grouping is lots of fun: the powers of the classes complement each other very well.</p><p>-The very rare occasions when you get a loading screen.</p><p>-The cool little locations. In your travels, you might come across the abandoned airfield covered with gnomish aeroplanes, or an island populated by members of all races, or a huge sea-monster off in the distance, or a mountainpeak covered in mist the color of dried blood, or the bones of an immense animal; and you just know that this location is going to have a quest at it at some point. Exploring is just tremendous fun.</p><p>-The Auction House and Mail System, great improvements to the marketplace.</p><p> </p><p> </p><p>I think there's a very good chance that they gave a lukewarm review to a game that received a lukewarm reception <em>because the game wasn't anything special.</em> Rather thank look for a cause-and-effect relationship between their review and the reception, it seems far likelier that the review and the reception have the same cause.</p><p> </p><p>When I decide which reviews to trust, whether for movies or for games or for anything else, I try to find a reviewer whose tastes jibe with mine. Gamespot's tastes consistently do: I've never loved a game that they reviewed poorly, and I've never hated a game that they reviewed well (except for games in genres that I dislike). It sounds like they're not a very useful reviewer for you, inasmuch as your tastes don't jibe with theirs. That is not, however, sufficient reason to call their integrity into question, by suggesting that they review games well because they just want to fit in with popular opinion.</p><p> </p><p>Do I understand why they reviewed the game well? Absolutely, and I have trouble understanding how, after reading the four page review, you do not. They were very specific about what they liked.</p><p> </p><p>Again, it seems not to be to your tastes; I hope you're able to find a game you like more. I find this game very satisfying, and expect (no starry-eyed glasses here) to continue enjoying it for many months to come.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1883594, member: 259"] I'm sorry you've experienced it that way. On the few occasions this has happened to me, I've chalked it up to carelessness on my part: I wasn't paying attention to my surroundings, I hadn't chosen an escape path, and I let myself get into a fight too close to another creature that could join in. I don't really mind the rear-stun attacks: it gives a sense of tension to the idea of going into enemy territory. If I could reliably escape from battles that were too dangerous, that tension wouldn't be there. That said, if they went away, I wouldn't mind too much either. It's not a big deal for me. This is a place where your experience is very different from mine. Right now I'm clearing out my questbook, which is mostly full of green and yellow quests (due to the amount of time I've spent in instances, which give crazy XP). Except when I'm [i]really[/i] careless and let four or five bad guys whale on me at once, I have very little trouble. Two or three bad guys is no problem. If you don't have your voidwalker yet, you need to get it, either by going very cautiously through Skull Rock, travelling to the Undercity, or finding another warlock to group with. The voidwalker is key to the early warlock's soloing experience: you can't stand mano a mano with the attackers, but need the voidwalker to taunt them off you. For the early game, that's true, especially in the Barrens. If you're bored with it, try travelling to Ratchet, where you can get "slay the pirates" quests, or to Silverpine, where you'll be investigating a wizard who's turning people into his werewolf slaves. It really starts becoming important around sixteenth level, where you can go to Ragefire Chasm or Pyrewood Village (depending on your location); if you're brave and get a good group together, you can try out Wailing Caverns (although you'll probably want to wait to a higher level). Again, different experiences. I find the "tab" key to be very convenient. This is true, with the caveat that you're not any different from any other warlock of your level [i]and race[/i]. Racial abilities can be key if you use them well. But I wish there were more customization of characters. How is this a problem? The polish: -I find the graphics to be absolutely beautiful. I know you don't like them, but many people, both among my friends and among online reviewers, agree. -Combat is fast-paced and intricate without being a twitchfest. -The quests vary from mediocre to fantastic, with the very good ones being most common. Even though, stripped to their bones, they revolve around three central principles (kill/collect/visit), they're dressed up in sufficient ornamentation and permutations that they really involve me in the storyline. -No class feels completely better than any other class to me, and many classes can adopt different roles in a group. For example, my brother playing the hunter can choose to be the damage-dealer or the tank; I, playing the druid, can choose to be the tank, damage dealer, or healer. And grouping is lots of fun: the powers of the classes complement each other very well. -The very rare occasions when you get a loading screen. -The cool little locations. In your travels, you might come across the abandoned airfield covered with gnomish aeroplanes, or an island populated by members of all races, or a huge sea-monster off in the distance, or a mountainpeak covered in mist the color of dried blood, or the bones of an immense animal; and you just know that this location is going to have a quest at it at some point. Exploring is just tremendous fun. -The Auction House and Mail System, great improvements to the marketplace. I think there's a very good chance that they gave a lukewarm review to a game that received a lukewarm reception [i]because the game wasn't anything special.[/i] Rather thank look for a cause-and-effect relationship between their review and the reception, it seems far likelier that the review and the reception have the same cause. When I decide which reviews to trust, whether for movies or for games or for anything else, I try to find a reviewer whose tastes jibe with mine. Gamespot's tastes consistently do: I've never loved a game that they reviewed poorly, and I've never hated a game that they reviewed well (except for games in genres that I dislike). It sounds like they're not a very useful reviewer for you, inasmuch as your tastes don't jibe with theirs. That is not, however, sufficient reason to call their integrity into question, by suggesting that they review games well because they just want to fit in with popular opinion. Do I understand why they reviewed the game well? Absolutely, and I have trouble understanding how, after reading the four page review, you do not. They were very specific about what they liked. Again, it seems not to be to your tastes; I hope you're able to find a game you like more. I find this game very satisfying, and expect (no starry-eyed glasses here) to continue enjoying it for many months to come. Daniel [/QUOTE]
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