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WoW--What's all the hype about?
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<blockquote data-quote="Pielorinho" data-source="post: 1888379" data-attributes="member: 259"><p>Well, let's say that your average SP roleplaying game--Baldur's Gate, for example--provides you with 200 hours of gameplay over its lifetime. That suggests you play it through at least twice, exploring every nook and cranny every time you play it. I suspect there are few single-player games who get a third of that gameplay out of them, but let's go with that.</p><p> </p><p>I expect to get a lot more playtime out of WoW: in the first year alone, I expect to get around 800 or so hours of playtime, figuring I'll play an average of 2-3 hours a day (some days I'll play lots more, other days I won't play at all). </p><p> </p><p>Over the course of the year, I'll be paying $193 to play the game ($50 initial investment, plus $13x11--by paying in six-month chunks, I only pay thirteen a month). If I'd instead bought single-player games and played them each for 200 hours (again, a high number for most SP games), I'd be paying $200 for the games.</p><p> </p><p>Does that make sense? WoW has huge amounts of content, and I'm paying for them to create new content, to maintain the servers, as well as paying them for the several years they've already spent creating the game. It all works out to a reasonable amount for me.</p><p> </p><p>Other folks may not like this: they want more variety in game experience than they'll get from WoW, and that's fine. But I don't have any real philosophical objections to their profit model.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1888379, member: 259"] Well, let's say that your average SP roleplaying game--Baldur's Gate, for example--provides you with 200 hours of gameplay over its lifetime. That suggests you play it through at least twice, exploring every nook and cranny every time you play it. I suspect there are few single-player games who get a third of that gameplay out of them, but let's go with that. I expect to get a lot more playtime out of WoW: in the first year alone, I expect to get around 800 or so hours of playtime, figuring I'll play an average of 2-3 hours a day (some days I'll play lots more, other days I won't play at all). Over the course of the year, I'll be paying $193 to play the game ($50 initial investment, plus $13x11--by paying in six-month chunks, I only pay thirteen a month). If I'd instead bought single-player games and played them each for 200 hours (again, a high number for most SP games), I'd be paying $200 for the games. Does that make sense? WoW has huge amounts of content, and I'm paying for them to create new content, to maintain the servers, as well as paying them for the several years they've already spent creating the game. It all works out to a reasonable amount for me. Other folks may not like this: they want more variety in game experience than they'll get from WoW, and that's fine. But I don't have any real philosophical objections to their profit model. Daniel [/QUOTE]
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