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General Tabletop Discussion
*Pathfinder & Starfinder
WP/VP more dangerous or less?
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<blockquote data-quote="feydras" data-source="post: 1708565" data-attributes="member: 16038"><p>Here is the relevant section of the D&D WP/VP rules...</p><p></p><p>"Wound points cannot drop below 0; any damage that would cause a character's wound point total to drop below 0 simply causes the character to have 0 wound points. At 0 wound points, a character is disabled must attempt a DC 15 Fortitude save. If he succeeds on the save, he is merely disabled. If he fails, he falls unconscious and begins dying.</p><p> Disabled: ...</p><p> Dying: A dying character is unconscious and near death. Each round on his turn a dying character must make a Fortitude save (DC 10, +1 per turn after the first) to become stable.</p><p> If the character fails the save, he dies.</p><p> If the character succeeds on the save by less than 5, he does not die but... is still dying.</p><p> If the character succeeds by 5 or more but by less than 10, he becomes stable but remains unconscious.</p><p> If..."</p><p></p><p>Okay, now that the rules are up there here is a sample case...</p><p></p><p>A 1st level wizard with Con 11 has 11 wound points and 4 vitality points. Wizard gets critically hit by a fighter wielding a greatsword. Lets assume the fighter has a strength of 18.</p><p></p><p>Standard system = 4hp wizard takes 4d6+12 (2d6+6 plus 2d6+6) = very dead wizard.</p><p></p><p>WP/VP system = fighter rolls pretty good and does 12 damage to our wizard. This was a critical hit so it applies directly to wound points.</p><p>There are no negative hit points so the wizard is brought to 0 hit points and must make a Fort save DC 15.</p><p>Wizard rolls 11 and fails Fort save. Wizard falls unconscious and begins dying. Still at 0 hit points.</p><p>Next round wizard must make a Fort save DC 10 or die. If he rolls a save of 15 he is stabilized but unconscious. If he rolls a 20 he is not only stabilized, but now conscious and disabled.</p><p>Our wizard rolls an 11 again and is alive but still dying.</p><p>Next round our wizard must now make a Fort save DC 11 or die.</p><p>He rolls a 16 and stabilizes.</p><p></p><p>Same concept at higher levels and more resilient classes except the character's Fort saves improve. The DC of the Fort save is independent of the damage done. Under this system it would be almost impossible to kill a high level character in combat. It may be easier to drop them however, with a couple lucky blows. Beware fighting multiple opponents, that's multiple chances for a critical hit.</p><p></p><p>Anyone see anything i am not seeing that would make this system more dangerous?</p><p></p><p>- Feydras</p></blockquote><p></p>
[QUOTE="feydras, post: 1708565, member: 16038"] Here is the relevant section of the D&D WP/VP rules... "Wound points cannot drop below 0; any damage that would cause a character's wound point total to drop below 0 simply causes the character to have 0 wound points. At 0 wound points, a character is disabled must attempt a DC 15 Fortitude save. If he succeeds on the save, he is merely disabled. If he fails, he falls unconscious and begins dying. Disabled: ... Dying: A dying character is unconscious and near death. Each round on his turn a dying character must make a Fortitude save (DC 10, +1 per turn after the first) to become stable. If the character fails the save, he dies. If the character succeeds on the save by less than 5, he does not die but... is still dying. If the character succeeds by 5 or more but by less than 10, he becomes stable but remains unconscious. If..." Okay, now that the rules are up there here is a sample case... A 1st level wizard with Con 11 has 11 wound points and 4 vitality points. Wizard gets critically hit by a fighter wielding a greatsword. Lets assume the fighter has a strength of 18. Standard system = 4hp wizard takes 4d6+12 (2d6+6 plus 2d6+6) = very dead wizard. WP/VP system = fighter rolls pretty good and does 12 damage to our wizard. This was a critical hit so it applies directly to wound points. There are no negative hit points so the wizard is brought to 0 hit points and must make a Fort save DC 15. Wizard rolls 11 and fails Fort save. Wizard falls unconscious and begins dying. Still at 0 hit points. Next round wizard must make a Fort save DC 10 or die. If he rolls a save of 15 he is stabilized but unconscious. If he rolls a 20 he is not only stabilized, but now conscious and disabled. Our wizard rolls an 11 again and is alive but still dying. Next round our wizard must now make a Fort save DC 11 or die. He rolls a 16 and stabilizes. Same concept at higher levels and more resilient classes except the character's Fort saves improve. The DC of the Fort save is independent of the damage done. Under this system it would be almost impossible to kill a high level character in combat. It may be easier to drop them however, with a couple lucky blows. Beware fighting multiple opponents, that's multiple chances for a critical hit. Anyone see anything i am not seeing that would make this system more dangerous? - Feydras [/QUOTE]
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