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General Tabletop Discussion
*Pathfinder & Starfinder
WP/VP more dangerous or less?
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<blockquote data-quote="RuminDange" data-source="post: 1711412" data-attributes="member: 5412"><p>I've read over the rules for WP/VP and everything everyone is saying is what I concluded about them. IMC characters would be dropping like flys using them as written.</p><p>Some of the changes I thought about to make it deadly but less of the one crit kill would be:</p><p>1: Leave the critical threat ranges alone. Keep the multiplier (just not as multiplier)</p><p>2: Add Level + Con as WP.</p><p>3: On a critical hit, the multiplier of the weapon goes to WP everything else goes to VP. Thought about multiplying the VP damage still but figured against it.</p><p>4: Drop the stunning to 1 round after taking WP.</p><p></p><p>Can't remember any other changes at the moment. </p><p>Also haven't gotten a chance to test this out as my players won't buy off on it yet. But I will try it out one day just to see if I like it better. </p><p>I've gotten a little tired of players that don't know when to run from a fight when they are getting beat. They haven't figured out I will kill the characters if they play stupid. You start doing negative energy levels, attribute damage etc and they start looking for a way out, but they will continue to fight down to 0 HP because they have no penalties. </p><p>I had one player (level 33) fighting 4 trolls (barb 10, Rgr12, Sor10, cleric10) and getting his butt handed to him. He had lost all but 5-10 HP's, hadn't killed a troll only downed 2 of them, and was still going, even though he could teleport out. It took another player transporting him to save him. She stopped the fight, the trolls were scaried off. But he just kept going. Never did find out why he thought he would win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>So I figured give'm penalties and they might run once an while. Now if I can only get them to try it.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1711412, member: 5412"] I've read over the rules for WP/VP and everything everyone is saying is what I concluded about them. IMC characters would be dropping like flys using them as written. Some of the changes I thought about to make it deadly but less of the one crit kill would be: 1: Leave the critical threat ranges alone. Keep the multiplier (just not as multiplier) 2: Add Level + Con as WP. 3: On a critical hit, the multiplier of the weapon goes to WP everything else goes to VP. Thought about multiplying the VP damage still but figured against it. 4: Drop the stunning to 1 round after taking WP. Can't remember any other changes at the moment. Also haven't gotten a chance to test this out as my players won't buy off on it yet. But I will try it out one day just to see if I like it better. I've gotten a little tired of players that don't know when to run from a fight when they are getting beat. They haven't figured out I will kill the characters if they play stupid. You start doing negative energy levels, attribute damage etc and they start looking for a way out, but they will continue to fight down to 0 HP because they have no penalties. I had one player (level 33) fighting 4 trolls (barb 10, Rgr12, Sor10, cleric10) and getting his butt handed to him. He had lost all but 5-10 HP's, hadn't killed a troll only downed 2 of them, and was still going, even though he could teleport out. It took another player transporting him to save him. She stopped the fight, the trolls were scaried off. But he just kept going. Never did find out why he thought he would win. :mad: So I figured give'm penalties and they might run once an while. Now if I can only get them to try it. RD [/QUOTE]
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