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Wraith Recon - has anyone got it?
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<blockquote data-quote="Forged Goo" data-source="post: 4527438" data-attributes="member: 5994"><p>I DMed my first session of Wraith Recon with 3 players. We used the first pre-made scenerio in the back of the book. I think it is safe to say we had a blast. The scenerio mixes in skill challenges and combat and leaves plenty of room for DM initiative. </p><p></p><p>The combat was pretty standard 4e stuff (which we are still not totally sold on). But the new Wraith stuff made skill challenges fun and interesting for each member of the "team". </p><p></p><p>The team needed to recon suspected undead on the border between 2 competing nations on the verge of war. Incidentily, the party consists of a rogue, warlord, and warlock. As a result, when the party needed to sneak/stealth into a village the party thought they were in trouble since the warlord and warlock had crap stealth rolls. They figured to just send the rogue but then what fun would the others have? Enter the omnisciex lens! Each Wraith is equipped with one and your allies can look through your lens, sweet! So, the rogue snuck in and the warlock and warlord used their knowledge skills to aid in IDing creatures. Also, since the warlock and warlord had a better vantage point of the village (up on a bluff) they could use the lens to send word the the rogue about where threats were so he could more easily avoid them. </p><p></p><p>We started figuring bonuses to skill checks as a result and everyone felt like they played a role in the scenerio even though they were not even in the village. </p><p></p><p>This says nothing about the built in hooks and the lack of any need to loot bodies since you can acquisition equipment for missions. </p><p></p><p>The art is nothing special and the maps need some work but I am looking forward to the supplemental stuff coming out.</p><p></p><p>I dont think it will replace the standard games we play (since looting bodies isnt all that bad, eh?) but it is a fast and fun change up.</p><p></p><p>Goo</p></blockquote><p></p>
[QUOTE="Forged Goo, post: 4527438, member: 5994"] I DMed my first session of Wraith Recon with 3 players. We used the first pre-made scenerio in the back of the book. I think it is safe to say we had a blast. The scenerio mixes in skill challenges and combat and leaves plenty of room for DM initiative. The combat was pretty standard 4e stuff (which we are still not totally sold on). But the new Wraith stuff made skill challenges fun and interesting for each member of the "team". The team needed to recon suspected undead on the border between 2 competing nations on the verge of war. Incidentily, the party consists of a rogue, warlord, and warlock. As a result, when the party needed to sneak/stealth into a village the party thought they were in trouble since the warlord and warlock had crap stealth rolls. They figured to just send the rogue but then what fun would the others have? Enter the omnisciex lens! Each Wraith is equipped with one and your allies can look through your lens, sweet! So, the rogue snuck in and the warlock and warlord used their knowledge skills to aid in IDing creatures. Also, since the warlock and warlord had a better vantage point of the village (up on a bluff) they could use the lens to send word the the rogue about where threats were so he could more easily avoid them. We started figuring bonuses to skill checks as a result and everyone felt like they played a role in the scenerio even though they were not even in the village. This says nothing about the built in hooks and the lack of any need to loot bodies since you can acquisition equipment for missions. The art is nothing special and the maps need some work but I am looking forward to the supplemental stuff coming out. I dont think it will replace the standard games we play (since looting bodies isnt all that bad, eh?) but it is a fast and fun change up. Goo [/QUOTE]
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