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Story Hour
Wraith's Whispers - CoSQ (Update: 4/5/04)
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<blockquote data-quote="Gilgalad" data-source="post: 1080138" data-attributes="member: 10889"><p><strong>Sithramir</strong></p><p></p><p>Actually, you are exactly correct Sithramir. We knew when we built the character Delorian (forgive the spelling change, I just like the De better than the Da in Delorian) that it fit the game storyline so very well, but that in order to create it I would be suffering horribly due to having so few Monk levels. As a compromise, the DM (Wraith) agreed to allow me to enter the game with an ECL 12 Shade/Monk (4/8) under the conditions that I would not advance in level or ability until the rest of the party had reached the proper level (12+) and that we would work together to monitor and restrain the use of the Shade abilities so that it did not come across as overpowering or unbalancing. In addition, we limited my total starting equipment value to that of an 8th level Monk. Only recently have we discussed increasing my gear to remain consistant with my exp totals, which are tracked just the same as any other players for the sake of telling me exactly where I am vs. where I should be. At the point where my current exp. matches where I'm supposed to be relative to the party, I'll start advancing once again.</p><p></p><p>Hope that explains at least a bit of our logic and how we knowlingly twisted the character levels a bit and what we did to try and balance it out for the other party members and encounters.</p><p></p><p>Give us a yell if you have any other questions.</p></blockquote><p></p>
[QUOTE="Gilgalad, post: 1080138, member: 10889"] [b]Sithramir[/b] Actually, you are exactly correct Sithramir. We knew when we built the character Delorian (forgive the spelling change, I just like the De better than the Da in Delorian) that it fit the game storyline so very well, but that in order to create it I would be suffering horribly due to having so few Monk levels. As a compromise, the DM (Wraith) agreed to allow me to enter the game with an ECL 12 Shade/Monk (4/8) under the conditions that I would not advance in level or ability until the rest of the party had reached the proper level (12+) and that we would work together to monitor and restrain the use of the Shade abilities so that it did not come across as overpowering or unbalancing. In addition, we limited my total starting equipment value to that of an 8th level Monk. Only recently have we discussed increasing my gear to remain consistant with my exp totals, which are tracked just the same as any other players for the sake of telling me exactly where I am vs. where I should be. At the point where my current exp. matches where I'm supposed to be relative to the party, I'll start advancing once again. Hope that explains at least a bit of our logic and how we knowlingly twisted the character levels a bit and what we did to try and balance it out for the other party members and encounters. Give us a yell if you have any other questions. [/QUOTE]
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Wraith's Whispers - CoSQ (Update: 4/5/04)
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