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Wraith's Whispers - CoSQ (Update: 4/5/04)
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<blockquote data-quote="Gilgalad" data-source="post: 952432" data-attributes="member: 10889"><p><strong>A few words on Durgaden’s demise…</strong></p><p></p><p>For anyone interested, or those who just happen to follow this story, I thought I’d pen a few of my thoughts surrounding the permanent demise of Durgaden Alepounder Tethyamar.</p><p></p><p>First of all, my passion for D&D characters has always been, and will most likely continue to be, the up front and personal combat style of the pure melee character. Barbarian or Warrior, huge offensive weapons dealing massive amounts of damage at the expense of quickness, finesse or defense. Not even the Paladin is usually brutal enough for my tastes. Nothing has ever made my blood pump faster than just pure, unadulterated carnage. Then, in this game, I thought it would be pretty cool to try a defensive style of fighter, the Defender prestige class. I’d thoroughly read up on the prestige class and knew what I was getting into, and it sounded pretty cool, and in all honesty, it’s a pretty nice and well developed class, but it just didn’t fit in with my play style. Entering a defensive stance gives incredible bonuses to the Defender, that can truly make the difference between an easy victory and an assured defeat. However, this comes at the expense of being mobile. Once your stance in established, you can’t move. Period. Oh sure, the 5 foot steps during every combat round, but that’s it. If a foe simply chooses to stand his ground and avoid you, you’re simply left out of the fight. Now, throw into the mix that if you’re truly going for a defensive fighter, than you’d better be carrying a shield, and thus limited to one handed weapons, you’re just not going to be landing the damage of an offensive fighter. Even swinging a Dwarven War axe one handed, your limited to 1.0 x Strength bonus instead of 1.5, and, in keeping with the character, my feats were aimed at the defensive style of play rather than the offensive, even further limiting my damage dealing potential. When we really got into the game, I found myself disappointed with what I could offer the party in the terms of pure damage output. Sure, I could keep a foe occupied almost forever, but I simply couldn’t land enough damage to significantly contribute to its demise, and that, to me, just isn’t an effective fighter when, at the time, it was the party’s ONLY front line fighter. Thus, in discussing the situation with our DM after Durgaden’s demise, we hit upon the creation of my replacement character. Since our DM hasn’t yet posted a story introducing you to him I won’t go into any details here. Suffice it to say that this character is yet again NOT my straight forward damage machine, but is geared to provide him with more flexibility and movement potential than anything I’ve ever played before. I actually expect this character to be one of the most challenging and potentially just downright fun characters I’ve ever played. And he is going to be just absolutely loaded with flavor. With luck, our DM will give us all some insight into this new story hour participant in the days just ahead.</p><p></p><p>I hope everyone enjoys these tidbits of information. I know that we, the players, truly enjoy the chance to read them after a game.</p><p></p><p>Rest well Durgaden Alepounder Tethyamar. Your kingdom is in good hands.</p><p></p><p>“It’s good to be the King”</p></blockquote><p></p>
[QUOTE="Gilgalad, post: 952432, member: 10889"] [b]A few words on Durgaden’s demise…[/b] For anyone interested, or those who just happen to follow this story, I thought I’d pen a few of my thoughts surrounding the permanent demise of Durgaden Alepounder Tethyamar. First of all, my passion for D&D characters has always been, and will most likely continue to be, the up front and personal combat style of the pure melee character. Barbarian or Warrior, huge offensive weapons dealing massive amounts of damage at the expense of quickness, finesse or defense. Not even the Paladin is usually brutal enough for my tastes. Nothing has ever made my blood pump faster than just pure, unadulterated carnage. Then, in this game, I thought it would be pretty cool to try a defensive style of fighter, the Defender prestige class. I’d thoroughly read up on the prestige class and knew what I was getting into, and it sounded pretty cool, and in all honesty, it’s a pretty nice and well developed class, but it just didn’t fit in with my play style. Entering a defensive stance gives incredible bonuses to the Defender, that can truly make the difference between an easy victory and an assured defeat. However, this comes at the expense of being mobile. Once your stance in established, you can’t move. Period. Oh sure, the 5 foot steps during every combat round, but that’s it. If a foe simply chooses to stand his ground and avoid you, you’re simply left out of the fight. Now, throw into the mix that if you’re truly going for a defensive fighter, than you’d better be carrying a shield, and thus limited to one handed weapons, you’re just not going to be landing the damage of an offensive fighter. Even swinging a Dwarven War axe one handed, your limited to 1.0 x Strength bonus instead of 1.5, and, in keeping with the character, my feats were aimed at the defensive style of play rather than the offensive, even further limiting my damage dealing potential. When we really got into the game, I found myself disappointed with what I could offer the party in the terms of pure damage output. Sure, I could keep a foe occupied almost forever, but I simply couldn’t land enough damage to significantly contribute to its demise, and that, to me, just isn’t an effective fighter when, at the time, it was the party’s ONLY front line fighter. Thus, in discussing the situation with our DM after Durgaden’s demise, we hit upon the creation of my replacement character. Since our DM hasn’t yet posted a story introducing you to him I won’t go into any details here. Suffice it to say that this character is yet again NOT my straight forward damage machine, but is geared to provide him with more flexibility and movement potential than anything I’ve ever played before. I actually expect this character to be one of the most challenging and potentially just downright fun characters I’ve ever played. And he is going to be just absolutely loaded with flavor. With luck, our DM will give us all some insight into this new story hour participant in the days just ahead. I hope everyone enjoys these tidbits of information. I know that we, the players, truly enjoy the chance to read them after a game. Rest well Durgaden Alepounder Tethyamar. Your kingdom is in good hands. “It’s good to be the King” [/QUOTE]
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