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Wrapping my head around hit points
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<blockquote data-quote="Greenfield" data-source="post: 5678672" data-attributes="member: 6669384"><p>I tend to look at hit points as the ability to minimize damage. The blow that does 8 points and nearly cuts a 1st level fighter down is barely a scratch on the 10th level guy. He's learned how to roll with the blow, to maximize what he gets from armor, and to turn the edge of a blade so the deep slash becomes a paper cut.</p><p></p><p>The "hero shield" idea is a good one too, until you consider poisoned weapons. Then it gets hard to rationalize an attack that "hit" but never actually made contact, and still somehow managed to deliver the poison.</p><p></p><p>And they all fall apart when it comes to healing: Loss of your luck/hero-shield shouldn't be visible, but a Healing check can somehow tell how badly down you are. And that shallow flesh would that was only 8 hit points on the veteran should take far less to heal than the deep, near fatal mauling that was a full 8 hit points on the rookie. Yet, somehow, they're both 8 hit points.</p><p></p><p>The flesh wound will heal faster, if left to heal naturally, but magical healing falls flat here, and reveals the man behind the curtain. (Thunderous voice: "Pay no Attention to That Man Behind the Curtain!")</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5678672, member: 6669384"] I tend to look at hit points as the ability to minimize damage. The blow that does 8 points and nearly cuts a 1st level fighter down is barely a scratch on the 10th level guy. He's learned how to roll with the blow, to maximize what he gets from armor, and to turn the edge of a blade so the deep slash becomes a paper cut. The "hero shield" idea is a good one too, until you consider poisoned weapons. Then it gets hard to rationalize an attack that "hit" but never actually made contact, and still somehow managed to deliver the poison. And they all fall apart when it comes to healing: Loss of your luck/hero-shield shouldn't be visible, but a Healing check can somehow tell how badly down you are. And that shallow flesh would that was only 8 hit points on the veteran should take far less to heal than the deep, near fatal mauling that was a full 8 hit points on the rookie. Yet, somehow, they're both 8 hit points. The flesh wound will heal faster, if left to heal naturally, but magical healing falls flat here, and reveals the man behind the curtain. (Thunderous voice: "Pay no Attention to That Man Behind the Curtain!") [/QUOTE]
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Wrapping my head around hit points
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