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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Distracted DM" data-source="post: 9582440" data-attributes="member: 6894926"><p>To me, these things:</p><p></p><p>1. Seems at odds with one-another: "game is balanced against zero magic items, but also here's a tracker as a guideline for how many magic items you should have.." that says to me that the game is <em>not balanced</em>. Is that a problem? Not necessarily, but it can throw the GM for a loop... And exhaust the setting of powerful creatures trying to challenge them (PCs punching way above their weight class is my personal issue with 5e).</p><p></p><p>2. Given that the balance is made without magic items, but adventures and the chart provide expectations for plenty of magic items... This is probably something to have been addressed with the 2024 system update? <strong>Start designing stuff assuming some amount of magic items. </strong>That ship has long sailed ofc.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9582440, member: 6894926"] To me, these things: 1. Seems at odds with one-another: "game is balanced against zero magic items, but also here's a tracker as a guideline for how many magic items you should have.." that says to me that the game is [I]not balanced[/I]. Is that a problem? Not necessarily, but it can throw the GM for a loop... And exhaust the setting of powerful creatures trying to challenge them (PCs punching way above their weight class is my personal issue with 5e). 2. Given that the balance is made without magic items, but adventures and the chart provide expectations for plenty of magic items... This is probably something to have been addressed with the 2024 system update? [B]Start designing stuff assuming some amount of magic items. [/B]That ship has long sailed ofc. [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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