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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Stalker0" data-source="post: 9582907" data-attributes="member: 5889"><p>So we are circling a lot around the magic item issue, so lets try and break it down.</p><p></p><p>1) First question (knowing nothing about the module), is did the DM provide magic items based on the module recommendation or treasure tables, or was this from the standard tables in the DMG....etc etc.</p><p></p><p>2) The 10 rings, while obviously that is a LOT of rings, I mean realistically the vast majority of those aren't going to have an impact in the majority of fights, and rarely will two rings work together to produce an even larger effect. Probably the biggest factor is that the entire party would have fire resistance or cold resistance, as normally with those items one member is looking good but everyone else gets cooked and the pressure is still on.</p><p></p><p>3) WOTC can make all the claims it wants about assuming the game has 0 magic items....but they themselves NEVER go with that assumption in there modules. Magic Items are always found in the modules, and so to me the high level game does assume a baseline of magic items and shoudl be balanced around such. I have no issue with the game being "playable" at those levels, but it shouldn't be the baseline when its quite clear in actual play magic items are assumed. Just as a dm with a boatload of items should have to adjust harder encounters....dms that provide no magic items should have to adjust to easier ones.</p><p></p><p>4) Perhaps the OP could provide us more insight into what other magic items the party had. The rings are a nice boost but I don't think they are game altering in the way some people here think, but depending on what else they had access to I could see the concern.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9582907, member: 5889"] So we are circling a lot around the magic item issue, so lets try and break it down. 1) First question (knowing nothing about the module), is did the DM provide magic items based on the module recommendation or treasure tables, or was this from the standard tables in the DMG....etc etc. 2) The 10 rings, while obviously that is a LOT of rings, I mean realistically the vast majority of those aren't going to have an impact in the majority of fights, and rarely will two rings work together to produce an even larger effect. Probably the biggest factor is that the entire party would have fire resistance or cold resistance, as normally with those items one member is looking good but everyone else gets cooked and the pressure is still on. 3) WOTC can make all the claims it wants about assuming the game has 0 magic items....but they themselves NEVER go with that assumption in there modules. Magic Items are always found in the modules, and so to me the high level game does assume a baseline of magic items and shoudl be balanced around such. I have no issue with the game being "playable" at those levels, but it shouldn't be the baseline when its quite clear in actual play magic items are assumed. Just as a dm with a boatload of items should have to adjust harder encounters....dms that provide no magic items should have to adjust to easier ones. 4) Perhaps the OP could provide us more insight into what other magic items the party had. The rings are a nice boost but I don't think they are game altering in the way some people here think, but depending on what else they had access to I could see the concern. [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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