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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Lazybones" data-source="post: 9583226" data-attributes="member: 143"><p>I was more worried about the armors that let you cast <em>shield</em> or other super-useful spells 6/day, but thanks for the heads-up on the rings of resistance and the vicious weapons. I would probably add a house rule limiting rings to 2/person, but it probably won't be an issue in my campaign, as I don't generally have magic shops in my setting. While I try to create means for players to get at least a few of the items that they want (e.g., a king might allow the party 1-2 items of their choice from the "royal vaults" as a quest award), I try to avoid gifts that potentially unbalance an entire campaign.</p><p></p><p>I have had the issue with a super-boosted AC character in my most recent (non-2024) campaign. He had the <em>shield</em> spell along with plate and shield and the defensive fighting style, which together pushed his AC well into the mid 20s. It was even worse since he was the paladin as well, with 20 CHA so his aura was intense and he could hit most saves. I did have to modify my challenges a bit, sometimes adding several additional tough foes so he could wade in and feel like a badass shrugging off hits and spells that would have devastated the rest of the party. Fortunately he'd get overconfident and wade in alone into situations where he'd get overwhelmed and then the party would had to rush in and save him (sometimes literally on the last death save), so everyone got to have fun, myself as DM included.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9583226, member: 143"] I was more worried about the armors that let you cast [I]shield[/I] or other super-useful spells 6/day, but thanks for the heads-up on the rings of resistance and the vicious weapons. I would probably add a house rule limiting rings to 2/person, but it probably won't be an issue in my campaign, as I don't generally have magic shops in my setting. While I try to create means for players to get at least a few of the items that they want (e.g., a king might allow the party 1-2 items of their choice from the "royal vaults" as a quest award), I try to avoid gifts that potentially unbalance an entire campaign. I have had the issue with a super-boosted AC character in my most recent (non-2024) campaign. He had the [I]shield[/I] spell along with plate and shield and the defensive fighting style, which together pushed his AC well into the mid 20s. It was even worse since he was the paladin as well, with 20 CHA so his aura was intense and he could hit most saves. I did have to modify my challenges a bit, sometimes adding several additional tough foes so he could wade in and feel like a badass shrugging off hits and spells that would have devastated the rest of the party. Fortunately he'd get overconfident and wade in alone into situations where he'd get overwhelmed and then the party would had to rush in and save him (sometimes literally on the last death save), so everyone got to have fun, myself as DM included. [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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