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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="ECMO3" data-source="post: 9583533" data-attributes="member: 7030563"><p>That would be fine if you were not playing a game where players could craft or buy what they want (and many games are like that), but if you are allowing players to buy rare items they are naturally going to seek out the best rare item.</p><p></p><p>If you want to say that certain rare items are not available, that will work too of course.</p><p></p><p>TBH though I don't like anything about the mechanics of either of these items, even if effectively made more difficult to acquire.</p><p></p><p></p><p></p><p>They only make the Vicious weapons less effective for people not changing the damage type (generally classes with Extra Attack). Most other classes are going to turn the damage into Radiant, Psychic or Necrotic through Truestrike or Pact of the Blade, although these characters either don't have mastery or can only use it once a turn if they do because they only have one attack.</p><p></p><p></p><p></p><p>Bastions add a substantial amount of power to players and the way the rules work this is true if you have a lot of downtime or little downtime.</p><p></p><p>In another campaign our Monk is getting a +1d4 to every unarmed strike because of his training area in his Bastion and some characters are rolling advantage on multiple saving throws.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9583533, member: 7030563"] That would be fine if you were not playing a game where players could craft or buy what they want (and many games are like that), but if you are allowing players to buy rare items they are naturally going to seek out the best rare item. If you want to say that certain rare items are not available, that will work too of course. TBH though I don't like anything about the mechanics of either of these items, even if effectively made more difficult to acquire. They only make the Vicious weapons less effective for people not changing the damage type (generally classes with Extra Attack). Most other classes are going to turn the damage into Radiant, Psychic or Necrotic through Truestrike or Pact of the Blade, although these characters either don't have mastery or can only use it once a turn if they do because they only have one attack. Bastions add a substantial amount of power to players and the way the rules work this is true if you have a lot of downtime or little downtime. In another campaign our Monk is getting a +1d4 to every unarmed strike because of his training area in his Bastion and some characters are rolling advantage on multiple saving throws. [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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